added delayed init call after scenegraph/meshes are done loading
[laserbrain_demo] / src / texture.cc
index ed34798..ca1a6db 100644 (file)
@@ -185,7 +185,7 @@ void Texture::create(int xsz, int ysz, TextureType textype, unsigned int ifmt)
        glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
        glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
 
-       switch(type) {
+       switch(textype) {
        case TEX_2D:
                glTexImage2D(GL_TEXTURE_2D, 0, glifmt_from_ifmt(ifmt), xsz, ysz, 0, fmt, type, 0);
                break;
@@ -516,7 +516,7 @@ Texture *TextureSet::get_texture(const char *name, TextureType type, const DataM
        Texture *res = create();
        data[fname] = res;
        res->create_default(type);
-       resman_lookup(rman, fname, res);
+       resman_add(rman, fname, res);
        return res;
 }