fixed bugs in the resource manager and removed the hardcoded textures
[laserbrain_demo] / src / texture.cc
index 45f9094..dddc0d1 100644 (file)
@@ -1,4 +1,5 @@
 #include <math.h>
+#include <assert.h>
 #include "texture.h"
 #include "image.h"
 #include "opengl.h"
@@ -35,6 +36,7 @@ void bind_texture(Texture *tex, int tunit)
        } else {
                glActiveTexture(GL_TEXTURE0 + tunit);
                glBindTexture(cur_target[tunit], 0);
+               assert(glGetError() == GL_NO_ERROR);
                glActiveTexture(GL_TEXTURE0);
        }
 }
@@ -69,6 +71,7 @@ void Texture::set_wrapping(unsigned int wrap)
        }
 
        glBindTexture(target, id);
+       assert(glGetError() == GL_NO_ERROR);
        glTexParameteri(target, GL_TEXTURE_WRAP_S, wrap);
        glTexParameteri(target, GL_TEXTURE_WRAP_T, wrap);
        glTexParameteri(target, GL_TEXTURE_WRAP_R, wrap);
@@ -103,6 +106,7 @@ void Texture::set_filtering(unsigned int filt)
 void Texture::set_filtering(unsigned int min_filt, unsigned int mag_filt)
 {
        glBindTexture(target, id);
+       assert(glGetError() == GL_NO_ERROR);
        glTexParameteri(target, GL_TEXTURE_MIN_FILTER, min_filt);
        glTexParameteri(target, GL_TEXTURE_MAG_FILTER, mag_filt);
 }
@@ -134,6 +138,7 @@ void Texture::bind(int tex_unit) const
 {
        glActiveTexture(GL_TEXTURE0 + tex_unit);
        glBindTexture(target, id);
+       assert(glGetError() == GL_NO_ERROR);
        glActiveTexture(GL_TEXTURE0);
 
        cur_target[tex_unit] = target;
@@ -153,6 +158,7 @@ void Texture::create(int xsz, int ysz, TextureType textype, unsigned int ifmt)
        target = type_to_target(textype);
 
        glBindTexture(target, id);
+       assert(glGetError() == GL_NO_ERROR);
        glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
        glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
 
@@ -191,8 +197,10 @@ void Texture::create_default(TextureType type)
                                pixels[1] = 64;
                                pixels[2] = chess ? 32 : 255;
                                pixels[3] = 255;
+                               pixels += 4;
                        }
                }
+               default_img->save("/tmp/foo.png");
        }
 
        switch(type) {
@@ -230,6 +238,7 @@ void Texture::set_image_2d(const Image &img)
 
        target = GL_TEXTURE_2D;
        glBindTexture(target, id);
+       assert(glGetError() == GL_NO_ERROR);
        glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
        glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
        glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_REPEAT);
@@ -266,6 +275,7 @@ bool Texture::set_image_cube(const Image &img, int idx)
 
        target = GL_TEXTURE_CUBE_MAP;
        glBindTexture(target, id);
+       assert(glGetError() == GL_NO_ERROR);
        glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
        glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
        glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
@@ -465,6 +475,7 @@ Texture *TextureSet::get_texture(const char *name, TextureType type) const
        }
 
        Texture *res = create();
+       data[name] = res;
        res->create_default(type);
        resman_lookup(rman, name, res);
        return res;