}
}
+int next_pow2(int x)
+{
+ x--;
+ x = (x >> 1) | x;
+ x = (x >> 2) | x;
+ x = (x >> 4) | x;
+ x = (x >> 8) | x;
+ x = (x >> 16) | x;
+ return x + 1;
+}
+
Image *Texture::default_img;
return sz[dim];
}
+int Texture::get_width() const
+{
+ return sz[0];
+}
+
+int Texture::get_height() const
+{
+ return sz[1];
+}
+
unsigned int Texture::get_id() const
{
return id;