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- shaders for both lightmapped objects with or without albedo maps
[laserbrain_demo]
/
src
/
ui.h
diff --git
a/src/ui.h
b/src/ui.h
index
1ed6c27
..
dbd693d
100644
(file)
--- a/
src/ui.h
+++ b/
src/ui.h
@@
-1,8
+1,13
@@
#ifndef UI_H_
#define UI_H_
#ifndef UI_H_
#define UI_H_
+#include <stdarg.h>
+#include <gmath/gmath.h>
+
void set_message_timeout(long timeout);
void show_message(const char *fmt, ...);
void set_message_timeout(long timeout);
void show_message(const char *fmt, ...);
+void show_message(long timeout, const Vec3 &color, const char *fmt, ...);
+void show_messagev(long timeout, const Vec3 &color, const char *fmt, va_list ap);
void draw_ui();
void draw_ui();