+ */
+ if(parent) {
+ mvmat = parent->get_matrix() * mvmat;
+ }
+ mvmat.translate(pos.x, pos.y, pos.z);
+
+ mvmat[0][0] = mvmat[1][1] = mvmat[2][2] = 1.0f;
+ mvmat[0][1] = mvmat[0][2] = mvmat[1][0] = mvmat[2][0] = mvmat[1][2] = mvmat[2][1] = 0.0f;
+
+ glLoadMatrixf(mvmat[0]);