+ if(goatvr_hand_active(i)) {
+ goatvr_hand_position(i, &vrhand[i].pos.x);
+ goatvr_hand_orientation(i, &vrhand[i].rot.x);
+
+ vrhand[i].pos = rotate(vrhand[i].pos, qbodyrot) + pos;
+ vrhand[i].rot = qbodyrot * vrhand[i].rot;
+
+ vrhand[i].valid = true;
+ } else {