scn->clear() can't be called from the load callback, because it
authorJohn Tsiombikas <nuclear@mutantstargoat.com>
Mon, 26 Dec 2016 08:20:24 +0000 (10:20 +0200)
committerJohn Tsiombikas <nuclear@mutantstargoat.com>
Mon, 26 Dec 2016 08:20:24 +0000 (10:20 +0200)
destroys meshes which call glDeleteBuffers. Moved to the start of the
second-stage scene loader.


No differences found