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ubershaders and path stripping in metascene
[ld37_one_room]
/
src
/
metascene.cc
diff --git
a/src/metascene.cc
b/src/metascene.cc
index
53474f7
..
6059664
100644
(file)
--- a/
src/metascene.cc
+++ b/
src/metascene.cc
@@
-118,10
+118,15
@@
static bool proc_scenefile(MetaScene *mscn, struct ts_node *node)
// datapath
struct ts_attr *adpath = attr_inscope(node, "datapath");
if(adpath && adpath->val.type == TS_STRING) {
// datapath
struct ts_attr *adpath = attr_inscope(node, "datapath");
if(adpath && adpath->val.type == TS_STRING) {
- info_log("adding data path: %s\n", adpath->val.str);
mscn->datamap.set_path(adpath->val.str);
}
mscn->datamap.set_path(adpath->val.str);
}
+ // strip path
+ struct ts_attr *aspath = attr_inscope(node, "strip_path");
+ if(aspath && aspath->val.type == TS_NUMBER) {
+ mscn->datamap.set_strip(aspath->val.inum);
+ }
+
// walkmesh
struct ts_attr *awmesh = attr_inscope(node, "walkmesh");
if(awmesh && awmesh->val.type == TS_STRING) {
// walkmesh
struct ts_attr *awmesh = attr_inscope(node, "walkmesh");
if(awmesh && awmesh->val.type == TS_STRING) {