nodes = 0;
walk_mesh = 0;
+
+ texset = 0;
+ loader_data = 0;
}
Scene::~Scene()
void Scene::destroy()
{
+ clear();
+
+ metascn = 0;
+ texset = 0;
+ loader_data = 0;
+
+ datamap.clear();
+}
+
+void Scene::clear()
+{
destroy_node_tree(nodes);
nodes = 0;