Mesh *walk_mesh;
- TextureSet *texset; // only owned by Scene if own_texset is true
+ TextureSet *texset;
void *loader_data;
explicit Scene();
Scene &operator =(const Scene &rhs) = delete;
void destroy();
+ void clear(); // clear all contents (meshes, objects, and nodes)
bool load(const char *fname, unsigned int flags = 0);