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wider fov and smaller BALLZ
author
John Tsiombikas
<nuclear@mutantstargoat.com>
Sun, 11 Dec 2016 22:20:35 +0000
(
00:20
+0200)
committer
John Tsiombikas
<nuclear@mutantstargoat.com>
Sun, 11 Dec 2016 22:20:35 +0000
(
00:20
+0200)
src/app.cc
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diff --git
a/src/app.cc
b/src/app.cc
index
4b2ff2b
..
97930d6
100644
(file)
--- a/
src/app.cc
+++ b/
src/app.cc
@@
-120,6
+120,7
@@
bool app_init(int argc, char **argv)
blobs->node = new SceneNode;
blobs->init();
blobs->node->set_position(Vec3(0, 1, 0));
blobs->node = new SceneNode;
blobs->init();
blobs->node->set_position(Vec3(0, 1, 0));
+ blobs->node->set_scaling(Vec3(0.1, 0.1, 0.1));
blobs->node->update(0);
if(!(sdr_shadow_notex = create_program_load("sdr/shadow.v.glsl", "sdr/shadow-notex.p.glsl"))) {
blobs->node->update(0);
if(!(sdr_shadow_notex = create_program_load("sdr/shadow.v.glsl", "sdr/shadow-notex.p.glsl"))) {
@@
-318,7
+319,7
@@
void app_display()
} else {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
} else {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- proj_matrix.perspective(deg_to_rad(50.0), win_aspect, NEAR_CLIP, FAR_CLIP);
+ proj_matrix.perspective(deg_to_rad(60.0), win_aspect, NEAR_CLIP, FAR_CLIP);
glMatrixMode(GL_PROJECTION);
glLoadMatrixf(proj_matrix[0]);
glMatrixMode(GL_PROJECTION);
glLoadMatrixf(proj_matrix[0]);