+ if(wireframe) {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+
+ float amb[] = {0.5, 0.5, 0.5, 1.0};
+ glLightModelfv(GL_LIGHT_MODEL_AMBIENT, amb);
+ } else {
+ float amb[] = {0.01, 0.01, 0.01, 1.0};
+ glLightModelfv(GL_LIGHT_MODEL_AMBIENT, amb);
+ }
+