glLoadIdentity();
glOrtho(0, win_width, 0, win_height, -1, 1);
+ glPushAttrib(GL_ENABLE_BIT);
glDisable(GL_LIGHTING);
glRasterPos2f(1, 1);
glutBitmapCharacter(GLUT_BITMAP_HELVETICA_18, *text++);
}
- glEnable(GL_LIGHTING);
+ glPopAttrib();
glPopMatrix();
glMatrixMode(GL_MODELVIEW);