#include "screen.h"
+#include "game.h"
ScreenBase *active_screen;
MenuScreen *scr_menu;
return false;
}
- push_screen(scr_menu);
+ //push_screen(scr_menu);
+ push_screen(scr_game);
return true;
}
scr->next = active_screen;
active_screen = scr;
+ scr->reshape(win_width, win_height);
scr->start();
}