projects
/
ld45_start_nothing
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
at last sprites "work"
[ld45_start_nothing]
/
src
/
main.asm
diff --git
a/src/main.asm
b/src/main.asm
index
c0af0ad
..
1cf9d6a
100644
(file)
--- a/
src/main.asm
+++ b/
src/main.asm
@@
-1,21
+1,27
@@
; vi:filetype=nasm ts=8 sts=8 sw=8:
; vi:filetype=nasm ts=8 sts=8 sw=8:
- bits 16
- org 7e00h ; that's where our boot loader puts us (see src/boot/boot.asm)
+ bits 32
+%include "gfx.inc"
+ ; this is placed at the beginning of our binary at 1mb (see game.ld)
+ ; and it's what gets executed directly by the boot loader
+ section .startup
+ jmp main
+
+ ; start of main
+ section .text
+main:
call init_gfx
main_loop:
call clear
call init_gfx
main_loop:
call clear
- push word 100
- push word 160
- push word 0
- call slow_sprite
+ push dword 0
+ push dword 100
+ push dword 160
+ push dword FRAMEBUF_ADDR
+ call sprsheet
+ add esp, 16
call wait_vsync
call swap_buffers
jmp main_loop
call wait_vsync
call swap_buffers
jmp main_loop
-
-%include "gfx.asm"
-
-%include "data/sprsheet.inc"