4 int game_mx, game_my, game_mstate[3];
5 int game_win_width, game_win_height;
10 glClearColor(0.3, 0.3, 0.3, 1);
14 void game_shutdown(void)
18 void game_display(void)
20 glClear(GL_COLOR_BUFFER_BIT);
24 void game_reshape(int x, int y)
28 game_win_aspect = (float) x / y;
29 glViewport(0, 0, x, y);
32 void game_keyboard(int key, int press)
43 void game_mouse(int bn, int st, int x, int y)
52 void game_motion(int x, int y)