3 static int map_init(void);
4 static void map_destroy(void);
5 static int map_start(void);
6 static void map_stop(void);
7 static void map_display(void);
8 static void map_reshape(int x, int y);
9 static void map_keyb(int key, int press);
10 static void map_mouse(int bn, int press, int x, int y);
11 static void map_motion(int x, int y);
13 struct game_screen scr_map = {
15 map_init, map_destroy,
17 map_display, map_reshape,
18 map_keyb, map_mouse, map_motion
21 static int map_init(void)
26 static void map_destroy(void)
30 static int map_start(void)
35 static void map_stop(void)
39 static void map_display(void)
43 static void map_reshape(int x, int y)
47 static void map_keyb(int key, int press)
51 static void map_mouse(int bn, int press, int x, int y)
55 static void map_motion(int x, int y)