+const char tile_mask_cpix[16][32] = {
+ "000000000000000..000000000000000",
+ "0000000000000......0000000000000",
+ "00000000000..........00000000000",
+ "000000000..............000000000",
+ "0000000..................0000000",
+ "00000......................00000",
+ "000..........................000",
+ "0..............................0",
+ "0..............................0",
+ "000..........................000",
+ "00000......................00000",
+ "0000000..................0000000",
+ "000000000..............000000000",
+ "00000000000..........00000000000",
+ "0000000000000......0000000000000",
+ "000000000000000..000000000000000"
+};
+
const char test_tiles_cpix[][16][32] = {
{
"...............#x...............",