#include "gfx.h"
#include "copper.h"
#include "data.h"
+#include "sprite.h"
#include "hwregs.h" /* XXX */
void draw_tile(int tid, int x, int y, int light);
static uint16_t *sprdata[NUM_HWSPRITES];
-static uint16_t nullspr[] = {
- 0x2000, 0x2100,
- 0x0000, 0x0000,
- 0x0000, 0x0000
-};
-
-#define SPR_POS(x, y) \
- (((uint16_t)((x) + 0x40) & 0xff) | ((uint16_t)((y) + 0x2c) << 8))
+/* hardcoded test sprite */
+static struct sprite test_sprite;
int game_init(void)
{
- int i, sprpos[] = {136, 76};
- uint32_t nullspr_addr = (intptr_t)nullspr;
+ int i;
REG_COLOR0 = 0x221;
REG_COLOR1 = 0x222;
sprdata[4] = spr2a;
sprdata[5] = spr2b;
+ test_sprite.width = test_sprite.height = 48;
+ test_sprite.origx = 24;
+ test_sprite.origy = 24;
+ test_sprite.img = test_sprite.mask = 0;
+ test_sprite.hwslices = 3;
for(i=0; i<8; i++) {
- int reg = REGN_SPR0PTH + i * 4;
- if(i < NUM_HWSPRITES) {
- uint16_t sx, sy, vstop;
- /* initialize active sprites, and set the sprite pointers */
- uint32_t addr = (intptr_t)sprdata[i];
- add_copper(COPPER_MOVE(reg, addr >> 16));
- add_copper(COPPER_MOVE(reg + 2, addr));
-
- sx = 0x80 + sprpos[0] + (i >> 1) * 16;
- sy = 0x2c + sprpos[1];
- vstop = sy + SPRITE_HEIGHT;
-
- sprdata[i][0] = (sx >> 1) | (sy << 8);
- sprdata[i][1] = (vstop << 8) | ((vstop >> 7) & 2) |
- (sx & 1) | ((i & 1) ? 0x80 : 0);
- } else {
- /* point the sprite pointers to the null sprite for the rest */
- add_copper(COPPER_MOVE(reg, nullspr_addr >> 16));
- add_copper(COPPER_MOVE(reg + 2, nullspr_addr));
- }
+ test_sprite.hwspr[i] = i < 6 ? sprdata[i] : 0;
}
- *copperlist_end = COPPER_END;
-
return 0;
}
{
int i, j, xoffs, yoffs, ntiles;
- /* reset sprite data */
-
yoffs = 0;
for(i=0; i<YTILES; i++) {
xoffs = i & 1 ? TILE_W / 2 : 0;
}
yoffs += TILE_H / 2;
}
+
+ begin_sprites();
+ draw_sprite(&test_sprite, 160, 100);
+ end_sprites();
}