added 3dengfx into the repo, probably not the correct version for this
[summerhack] / src / 3dengfx / libs / lib3ds / chunktable.h
1 /* -*- c -*- */
2 #ifndef INCLUDED_LIB3DS_CHUNKTABLE_H
3 #define INCLUDED_LIB3DS_CHUNKTABLE_H
4 /*
5  * The 3D Studio File Format Library
6  * Copyright (C) 1996-2001 by J.E. Hoffmann <je-h@gmx.net>
7  * All rights reserved.
8  *
9  * This program is  free  software;  you can redistribute it and/or modify it
10  * under the terms of the  GNU Lesser General Public License  as published by
11  * the  Free Software Foundation;  either version 2.1 of the License,  or (at
12  * your option) any later version.
13  *
14  * This  program  is  distributed in  the  hope that it will  be useful,  but
15  * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
16  * or  FITNESS FOR A  PARTICULAR PURPOSE.  See the  GNU Lesser General Public
17  * License for more details.
18  *
19  * You should  have received  a copy of the GNU Lesser General Public License
20  * along with  this program;  if not, write to the  Free Software Foundation,
21  * Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
22  *
23  * $Id: chunktable.h,v 1.13 2004/12/31 16:17:15 reed Exp $
24  */
25
26 #ifndef INCLUDED_LIB3DS_CHUNK_H
27 #include <lib3ds/chunk.h>
28 #endif
29
30 #ifdef __cplusplus
31 extern "C" {
32 #endif
33
34 typedef struct _Lib3dsChunkTable {
35     Lib3dsDword chunk;
36     const char* name;
37 } Lib3dsChunkTable;
38
39 static Lib3dsChunkTable lib3ds_chunk_table[]={
40   {LIB3DS_NULL_CHUNK, "LIB3DS_NULL_CHUNK"},
41   {LIB3DS_M3DMAGIC, "LIB3DS_M3DMAGIC"},
42   {LIB3DS_SMAGIC, "LIB3DS_SMAGIC"},
43   {LIB3DS_LMAGIC, "LIB3DS_LMAGIC"},
44   {LIB3DS_MLIBMAGIC, "LIB3DS_MLIBMAGIC"},
45   {LIB3DS_MATMAGIC, "LIB3DS_MATMAGIC"},
46   {LIB3DS_CMAGIC, "LIB3DS_CMAGIC"},
47   {LIB3DS_M3D_VERSION, "LIB3DS_M3D_VERSION"},
48   {LIB3DS_M3D_KFVERSION, "LIB3DS_M3D_KFVERSION"},
49   {LIB3DS_COLOR_F, "LIB3DS_COLOR_F"},
50   {LIB3DS_COLOR_24, "LIB3DS_COLOR_24"},
51   {LIB3DS_LIN_COLOR_24, "LIB3DS_LIN_COLOR_24"},
52   {LIB3DS_LIN_COLOR_F, "LIB3DS_LIN_COLOR_F"},
53   {LIB3DS_INT_PERCENTAGE, "LIB3DS_INT_PERCENTAGE"},
54   {LIB3DS_FLOAT_PERCENTAGE, "LIB3DS_FLOAT_PERCENTAGE"},
55   {LIB3DS_MDATA, "LIB3DS_MDATA"},
56   {LIB3DS_MESH_VERSION, "LIB3DS_MESH_VERSION"},
57   {LIB3DS_MASTER_SCALE, "LIB3DS_MASTER_SCALE"},
58   {LIB3DS_LO_SHADOW_BIAS, "LIB3DS_LO_SHADOW_BIAS"},
59   {LIB3DS_HI_SHADOW_BIAS, "LIB3DS_HI_SHADOW_BIAS"},
60   {LIB3DS_SHADOW_MAP_SIZE, "LIB3DS_SHADOW_MAP_SIZE"},
61   {LIB3DS_SHADOW_SAMPLES, "LIB3DS_SHADOW_SAMPLES"},
62   {LIB3DS_SHADOW_RANGE, "LIB3DS_SHADOW_RANGE"},
63   {LIB3DS_SHADOW_FILTER, "LIB3DS_SHADOW_FILTER"},
64   {LIB3DS_RAY_BIAS, "LIB3DS_RAY_BIAS"},
65   {LIB3DS_O_CONSTS, "LIB3DS_O_CONSTS"},
66   {LIB3DS_AMBIENT_LIGHT, "LIB3DS_AMBIENT_LIGHT"},
67   {LIB3DS_BIT_MAP, "LIB3DS_BIT_MAP"},
68   {LIB3DS_SOLID_BGND, "LIB3DS_SOLID_BGND"},
69   {LIB3DS_V_GRADIENT, "LIB3DS_V_GRADIENT"},
70   {LIB3DS_USE_BIT_MAP, "LIB3DS_USE_BIT_MAP"},
71   {LIB3DS_USE_SOLID_BGND, "LIB3DS_USE_SOLID_BGND"},
72   {LIB3DS_USE_V_GRADIENT, "LIB3DS_USE_V_GRADIENT"},
73   {LIB3DS_FOG, "LIB3DS_FOG"},
74   {LIB3DS_FOG_BGND, "LIB3DS_FOG_BGND"},
75   {LIB3DS_LAYER_FOG, "LIB3DS_LAYER_FOG"},
76   {LIB3DS_DISTANCE_CUE, "LIB3DS_DISTANCE_CUE"},
77   {LIB3DS_DCUE_BGND, "LIB3DS_DCUE_BGND"},
78   {LIB3DS_USE_FOG, "LIB3DS_USE_FOG"},
79   {LIB3DS_USE_LAYER_FOG, "LIB3DS_USE_LAYER_FOG"},
80   {LIB3DS_USE_DISTANCE_CUE, "LIB3DS_USE_DISTANCE_CUE"},
81   {LIB3DS_MAT_ENTRY, "LIB3DS_MAT_ENTRY"},
82   {LIB3DS_MAT_NAME, "LIB3DS_MAT_NAME"},
83   {LIB3DS_MAT_AMBIENT, "LIB3DS_MAT_AMBIENT"},
84   {LIB3DS_MAT_DIFFUSE, "LIB3DS_MAT_DIFFUSE"},
85   {LIB3DS_MAT_SPECULAR, "LIB3DS_MAT_SPECULAR"},
86   {LIB3DS_MAT_SHININESS, "LIB3DS_MAT_SHININESS"},
87   {LIB3DS_MAT_SHIN2PCT, "LIB3DS_MAT_SHIN2PCT"},
88   {LIB3DS_MAT_TRANSPARENCY, "LIB3DS_MAT_TRANSPARENCY"},
89   {LIB3DS_MAT_XPFALL, "LIB3DS_MAT_XPFALL"},
90   {LIB3DS_MAT_USE_XPFALL, "LIB3DS_MAT_USE_XPFALL"},
91   {LIB3DS_MAT_REFBLUR, "LIB3DS_MAT_REFBLUR"},
92   {LIB3DS_MAT_SHADING, "LIB3DS_MAT_SHADING"},
93   {LIB3DS_MAT_USE_REFBLUR, "LIB3DS_MAT_USE_REFBLUR"},
94   {LIB3DS_MAT_SELF_ILLUM, "LIB3DS_MAT_SELF_ILLUM"},
95   {LIB3DS_MAT_TWO_SIDE, "LIB3DS_MAT_TWO_SIDE"},
96   {LIB3DS_MAT_DECAL, "LIB3DS_MAT_DECAL"},
97   {LIB3DS_MAT_ADDITIVE, "LIB3DS_MAT_ADDITIVE"},
98   {LIB3DS_MAT_SELF_ILPCT, "LIB3DS_MAT_SELF_ILPCT"},
99   {LIB3DS_MAT_WIRE, "LIB3DS_MAT_WIRE"},
100   {LIB3DS_MAT_FACEMAP, "LIB3DS_MAT_FACEMAP"},
101   {LIB3DS_MAT_PHONGSOFT, "LIB3DS_MAT_PHONGSOFT"},
102   {LIB3DS_MAT_WIREABS, "LIB3DS_MAT_WIREABS"},
103   {LIB3DS_MAT_WIRE_SIZE, "LIB3DS_MAT_WIRE_SIZE"},
104   {LIB3DS_MAT_TEXMAP, "LIB3DS_MAT_TEXMAP"},
105   {LIB3DS_MAT_SXP_TEXT_DATA, "LIB3DS_MAT_SXP_TEXT_DATA"},
106   {LIB3DS_MAT_TEXMASK, "LIB3DS_MAT_TEXMASK"},
107   {LIB3DS_MAT_SXP_TEXTMASK_DATA, "LIB3DS_MAT_SXP_TEXTMASK_DATA"},
108   {LIB3DS_MAT_TEX2MAP, "LIB3DS_MAT_TEX2MAP"},
109   {LIB3DS_MAT_SXP_TEXT2_DATA, "LIB3DS_MAT_SXP_TEXT2_DATA"},
110   {LIB3DS_MAT_TEX2MASK, "LIB3DS_MAT_TEX2MASK"},
111   {LIB3DS_MAT_SXP_TEXT2MASK_DATA, "LIB3DS_MAT_SXP_TEXT2MASK_DATA"},
112   {LIB3DS_MAT_OPACMAP, "LIB3DS_MAT_OPACMAP"},
113   {LIB3DS_MAT_SXP_OPAC_DATA, "LIB3DS_MAT_SXP_OPAC_DATA"},
114   {LIB3DS_MAT_OPACMASK, "LIB3DS_MAT_OPACMASK"},
115   {LIB3DS_MAT_SXP_OPACMASK_DATA, "LIB3DS_MAT_SXP_OPACMASK_DATA"},
116   {LIB3DS_MAT_BUMPMAP, "LIB3DS_MAT_BUMPMAP"},
117   {LIB3DS_MAT_SXP_BUMP_DATA, "LIB3DS_MAT_SXP_BUMP_DATA"},
118   {LIB3DS_MAT_BUMPMASK, "LIB3DS_MAT_BUMPMASK"},
119   {LIB3DS_MAT_SXP_BUMPMASK_DATA, "LIB3DS_MAT_SXP_BUMPMASK_DATA"},
120   {LIB3DS_MAT_SPECMAP, "LIB3DS_MAT_SPECMAP"},
121   {LIB3DS_MAT_SXP_SPEC_DATA, "LIB3DS_MAT_SXP_SPEC_DATA"},
122   {LIB3DS_MAT_SPECMASK, "LIB3DS_MAT_SPECMASK"},
123   {LIB3DS_MAT_SXP_SPECMASK_DATA, "LIB3DS_MAT_SXP_SPECMASK_DATA"},
124   {LIB3DS_MAT_SHINMAP, "LIB3DS_MAT_SHINMAP"},
125   {LIB3DS_MAT_SXP_SHIN_DATA, "LIB3DS_MAT_SXP_SHIN_DATA"},
126   {LIB3DS_MAT_SHINMASK, "LIB3DS_MAT_SHINMASK"},
127   {LIB3DS_MAT_SXP_SHINMASK_DATA, "LIB3DS_MAT_SXP_SHINMASK_DATA"},
128   {LIB3DS_MAT_SELFIMAP, "LIB3DS_MAT_SELFIMAP"},
129   {LIB3DS_MAT_SXP_SELFI_DATA, "LIB3DS_MAT_SXP_SELFI_DATA"},
130   {LIB3DS_MAT_SELFIMASK, "LIB3DS_MAT_SELFIMASK"},
131   {LIB3DS_MAT_SXP_SELFIMASK_DATA, "LIB3DS_MAT_SXP_SELFIMASK_DATA"},
132   {LIB3DS_MAT_REFLMAP, "LIB3DS_MAT_REFLMAP"},
133   {LIB3DS_MAT_REFLMASK, "LIB3DS_MAT_REFLMASK"},
134   {LIB3DS_MAT_SXP_REFLMASK_DATA, "LIB3DS_MAT_SXP_REFLMASK_DATA"},
135   {LIB3DS_MAT_ACUBIC, "LIB3DS_MAT_ACUBIC"},
136   {LIB3DS_MAT_MAPNAME, "LIB3DS_MAT_MAPNAME"},
137   {LIB3DS_MAT_MAP_TILING, "LIB3DS_MAT_MAP_TILING"},
138   {LIB3DS_MAT_MAP_TEXBLUR, "LIB3DS_MAT_MAP_TEXBLUR"},
139   {LIB3DS_MAT_MAP_USCALE, "LIB3DS_MAT_MAP_USCALE"},
140   {LIB3DS_MAT_MAP_VSCALE, "LIB3DS_MAT_MAP_VSCALE"},
141   {LIB3DS_MAT_MAP_UOFFSET, "LIB3DS_MAT_MAP_UOFFSET"},
142   {LIB3DS_MAT_MAP_VOFFSET, "LIB3DS_MAT_MAP_VOFFSET"},
143   {LIB3DS_MAT_MAP_ANG, "LIB3DS_MAT_MAP_ANG"},
144   {LIB3DS_MAT_MAP_COL1, "LIB3DS_MAT_MAP_COL1"},
145   {LIB3DS_MAT_MAP_COL2, "LIB3DS_MAT_MAP_COL2"},
146   {LIB3DS_MAT_MAP_RCOL, "LIB3DS_MAT_MAP_RCOL"},
147   {LIB3DS_MAT_MAP_GCOL, "LIB3DS_MAT_MAP_GCOL"},
148   {LIB3DS_MAT_MAP_BCOL, "LIB3DS_MAT_MAP_BCOL"},
149   {LIB3DS_NAMED_OBJECT, "LIB3DS_NAMED_OBJECT"},
150   {LIB3DS_N_DIRECT_LIGHT, "LIB3DS_N_DIRECT_LIGHT"},
151   {LIB3DS_DL_OFF, "LIB3DS_DL_OFF"},
152   {LIB3DS_DL_OUTER_RANGE, "LIB3DS_DL_OUTER_RANGE"},
153   {LIB3DS_DL_INNER_RANGE, "LIB3DS_DL_INNER_RANGE"},
154   {LIB3DS_DL_MULTIPLIER, "LIB3DS_DL_MULTIPLIER"},
155   {LIB3DS_DL_EXCLUDE, "LIB3DS_DL_EXCLUDE"},
156   {LIB3DS_DL_ATTENUATE, "LIB3DS_DL_ATTENUATE"},
157   {LIB3DS_DL_SPOTLIGHT, "LIB3DS_DL_SPOTLIGHT"},
158   {LIB3DS_DL_SPOT_ROLL, "LIB3DS_DL_SPOT_ROLL"},
159   {LIB3DS_DL_SHADOWED, "LIB3DS_DL_SHADOWED"},
160   {LIB3DS_DL_LOCAL_SHADOW2, "LIB3DS_DL_LOCAL_SHADOW2"},
161   {LIB3DS_DL_SEE_CONE, "LIB3DS_DL_SEE_CONE"},
162   {LIB3DS_DL_SPOT_RECTANGULAR, "LIB3DS_DL_SPOT_RECTANGULAR"},
163   {LIB3DS_DL_SPOT_ASPECT, "LIB3DS_DL_SPOT_ASPECT"},
164   {LIB3DS_DL_SPOT_PROJECTOR, "LIB3DS_DL_SPOT_PROJECTOR"},
165   {LIB3DS_DL_SPOT_OVERSHOOT, "LIB3DS_DL_SPOT_OVERSHOOT"},
166   {LIB3DS_DL_RAY_BIAS, "LIB3DS_DL_RAY_BIAS"},
167   {LIB3DS_DL_RAYSHAD, "LIB3DS_DL_RAYSHAD"},
168   {LIB3DS_N_CAMERA, "LIB3DS_N_CAMERA"},
169   {LIB3DS_CAM_SEE_CONE, "LIB3DS_CAM_SEE_CONE"},
170   {LIB3DS_CAM_RANGES, "LIB3DS_CAM_RANGES"},
171   {LIB3DS_OBJ_HIDDEN, "LIB3DS_OBJ_HIDDEN"},
172   {LIB3DS_OBJ_VIS_LOFTER, "LIB3DS_OBJ_VIS_LOFTER"},
173   {LIB3DS_OBJ_DOESNT_CAST, "LIB3DS_OBJ_DOESNT_CAST"},
174   {LIB3DS_OBJ_DONT_RECVSHADOW, "LIB3DS_OBJ_DONT_RECVSHADOW"},
175   {LIB3DS_OBJ_MATTE, "LIB3DS_OBJ_MATTE"},
176   {LIB3DS_OBJ_FAST, "LIB3DS_OBJ_FAST"},
177   {LIB3DS_OBJ_PROCEDURAL, "LIB3DS_OBJ_PROCEDURAL"},
178   {LIB3DS_OBJ_FROZEN, "LIB3DS_OBJ_FROZEN"},
179   {LIB3DS_N_TRI_OBJECT, "LIB3DS_N_TRI_OBJECT"},
180   {LIB3DS_POINT_ARRAY, "LIB3DS_POINT_ARRAY"},
181   {LIB3DS_POINT_FLAG_ARRAY, "LIB3DS_POINT_FLAG_ARRAY"},
182   {LIB3DS_FACE_ARRAY, "LIB3DS_FACE_ARRAY"},
183   {LIB3DS_MSH_MAT_GROUP, "LIB3DS_MSH_MAT_GROUP"},
184   {LIB3DS_SMOOTH_GROUP, "LIB3DS_SMOOTH_GROUP"},
185   {LIB3DS_MSH_BOXMAP, "LIB3DS_MSH_BOXMAP"},
186   {LIB3DS_TEX_VERTS, "LIB3DS_TEX_VERTS"},
187   {LIB3DS_MESH_MATRIX, "LIB3DS_MESH_MATRIX"},
188   {LIB3DS_MESH_COLOR, "LIB3DS_MESH_COLOR"},
189   {LIB3DS_MESH_TEXTURE_INFO, "LIB3DS_MESH_TEXTURE_INFO"},
190   {LIB3DS_KFDATA, "LIB3DS_KFDATA"},
191   {LIB3DS_KFHDR, "LIB3DS_KFHDR"},
192   {LIB3DS_KFSEG, "LIB3DS_KFSEG"},
193   {LIB3DS_KFCURTIME, "LIB3DS_KFCURTIME"},
194   {LIB3DS_AMBIENT_NODE_TAG, "LIB3DS_AMBIENT_NODE_TAG"},
195   {LIB3DS_OBJECT_NODE_TAG, "LIB3DS_OBJECT_NODE_TAG"},
196   {LIB3DS_CAMERA_NODE_TAG, "LIB3DS_CAMERA_NODE_TAG"},
197   {LIB3DS_TARGET_NODE_TAG, "LIB3DS_TARGET_NODE_TAG"},
198   {LIB3DS_LIGHT_NODE_TAG, "LIB3DS_LIGHT_NODE_TAG"},
199   {LIB3DS_L_TARGET_NODE_TAG, "LIB3DS_L_TARGET_NODE_TAG"},
200   {LIB3DS_SPOTLIGHT_NODE_TAG, "LIB3DS_SPOTLIGHT_NODE_TAG"},
201   {LIB3DS_NODE_ID, "LIB3DS_NODE_ID"},
202   {LIB3DS_NODE_HDR, "LIB3DS_NODE_HDR"},
203   {LIB3DS_PIVOT, "LIB3DS_PIVOT"},
204   {LIB3DS_INSTANCE_NAME, "LIB3DS_INSTANCE_NAME"},
205   {LIB3DS_MORPH_SMOOTH, "LIB3DS_MORPH_SMOOTH"},
206   {LIB3DS_BOUNDBOX, "LIB3DS_BOUNDBOX"},
207   {LIB3DS_POS_TRACK_TAG, "LIB3DS_POS_TRACK_TAG"},
208   {LIB3DS_COL_TRACK_TAG, "LIB3DS_COL_TRACK_TAG"},
209   {LIB3DS_ROT_TRACK_TAG, "LIB3DS_ROT_TRACK_TAG"},
210   {LIB3DS_SCL_TRACK_TAG, "LIB3DS_SCL_TRACK_TAG"},
211   {LIB3DS_MORPH_TRACK_TAG, "LIB3DS_MORPH_TRACK_TAG"},
212   {LIB3DS_FOV_TRACK_TAG, "LIB3DS_FOV_TRACK_TAG"},
213   {LIB3DS_ROLL_TRACK_TAG, "LIB3DS_ROLL_TRACK_TAG"},
214   {LIB3DS_HOT_TRACK_TAG, "LIB3DS_HOT_TRACK_TAG"},
215   {LIB3DS_FALL_TRACK_TAG, "LIB3DS_FALL_TRACK_TAG"},
216   {LIB3DS_HIDE_TRACK_TAG, "LIB3DS_HIDE_TRACK_TAG"},
217   {LIB3DS_POLY_2D, "LIB3DS_POLY_2D"},
218   {LIB3DS_SHAPE_OK, "LIB3DS_SHAPE_OK"},
219   {LIB3DS_SHAPE_NOT_OK, "LIB3DS_SHAPE_NOT_OK"},
220   {LIB3DS_SHAPE_HOOK, "LIB3DS_SHAPE_HOOK"},
221   {LIB3DS_PATH_3D, "LIB3DS_PATH_3D"},
222   {LIB3DS_PATH_MATRIX, "LIB3DS_PATH_MATRIX"},
223   {LIB3DS_SHAPE_2D, "LIB3DS_SHAPE_2D"},
224   {LIB3DS_M_SCALE, "LIB3DS_M_SCALE"},
225   {LIB3DS_M_TWIST, "LIB3DS_M_TWIST"},
226   {LIB3DS_M_TEETER, "LIB3DS_M_TEETER"},
227   {LIB3DS_M_FIT, "LIB3DS_M_FIT"},
228   {LIB3DS_M_BEVEL, "LIB3DS_M_BEVEL"},
229   {LIB3DS_XZ_CURVE, "LIB3DS_XZ_CURVE"},
230   {LIB3DS_YZ_CURVE, "LIB3DS_YZ_CURVE"},
231   {LIB3DS_INTERPCT, "LIB3DS_INTERPCT"},
232   {LIB3DS_DEFORM_LIMIT, "LIB3DS_DEFORM_LIMIT"},
233   {LIB3DS_USE_CONTOUR, "LIB3DS_USE_CONTOUR"},
234   {LIB3DS_USE_TWEEN, "LIB3DS_USE_TWEEN"},
235   {LIB3DS_USE_SCALE, "LIB3DS_USE_SCALE"},
236   {LIB3DS_USE_TWIST, "LIB3DS_USE_TWIST"},
237   {LIB3DS_USE_TEETER, "LIB3DS_USE_TEETER"},
238   {LIB3DS_USE_FIT, "LIB3DS_USE_FIT"},
239   {LIB3DS_USE_BEVEL, "LIB3DS_USE_BEVEL"},
240   {LIB3DS_DEFAULT_VIEW, "LIB3DS_DEFAULT_VIEW"},
241   {LIB3DS_VIEW_TOP, "LIB3DS_VIEW_TOP"},
242   {LIB3DS_VIEW_BOTTOM, "LIB3DS_VIEW_BOTTOM"},
243   {LIB3DS_VIEW_LEFT, "LIB3DS_VIEW_LEFT"},
244   {LIB3DS_VIEW_RIGHT, "LIB3DS_VIEW_RIGHT"},
245   {LIB3DS_VIEW_FRONT, "LIB3DS_VIEW_FRONT"},
246   {LIB3DS_VIEW_BACK, "LIB3DS_VIEW_BACK"},
247   {LIB3DS_VIEW_USER, "LIB3DS_VIEW_USER"},
248   {LIB3DS_VIEW_CAMERA, "LIB3DS_VIEW_CAMERA"},
249   {LIB3DS_VIEW_WINDOW, "LIB3DS_VIEW_WINDOW"},
250   {LIB3DS_VIEWPORT_LAYOUT_OLD, "LIB3DS_VIEWPORT_LAYOUT_OLD"},
251   {LIB3DS_VIEWPORT_DATA_OLD, "LIB3DS_VIEWPORT_DATA_OLD"},
252   {LIB3DS_VIEWPORT_LAYOUT, "LIB3DS_VIEWPORT_LAYOUT"},
253   {LIB3DS_VIEWPORT_DATA, "LIB3DS_VIEWPORT_DATA"},
254   {LIB3DS_VIEWPORT_DATA_3, "LIB3DS_VIEWPORT_DATA_3"},
255   {LIB3DS_VIEWPORT_SIZE, "LIB3DS_VIEWPORT_SIZE"},
256   {LIB3DS_NETWORK_VIEW, "LIB3DS_NETWORK_VIEW"},
257   {0,0}
258 };
259
260 #ifdef __cplusplus
261 }
262 #endif
263 #endif
264