-
- Mat4 xform;
- xform.scaling(500.0);
- glPushMatrix();
- glMultMatrixf(xform[0]);
-
- bind_program(sdr_grid);
- bind_texture(tex_grid);
-
- glBegin(GL_QUADS);
- glNormal3f(0, 1, 0);
- glVertex3f(-1, 0, 1);
- glVertex3f(1, 0, 1);
- glVertex3f(1, 0, -1);
- glVertex3f(-1, 0, -1);
- glEnd();
-
- bind_texture(0);
- bind_program(0);
-
- glPopMatrix();