bool app_init(int argc, char **argv)
{
- if(!init_options(argc, argv, 0)) {
+ if(!init_options(argc, argv, "vrfileman.conf")) {
return false;
}
app_resize(opt.width, opt.height);
glViewport(0, 0, x, y);
Mat4 mat;
- mat.perspective(deg_to_rad(50), win_aspect, 0.5, 500.0);
+ mat.perspective(deg_to_rad(60), win_aspect, 0.5, 500.0);
glMatrixMode(GL_PROJECTION);
glLoadMatrixf(mat[0]);