tex_grid->set_anisotropy(glcaps.max_aniso);
mesh_skydome = new Mesh;
- gen_sphere(mesh_skydome, 500.0, 32, 16, 1, 0.5);
+ gen_sphere(mesh_skydome, 100.0, 32, 16, 1, 0.5);
mesh_skydome->flip();
glClearColor(fog_color.x, fog_color.y, fog_color.z, 1.0);