+ iconrend->draw(node);
+ glPopMatrix();
+
+ glPushMatrix();
+ xform = Mat4::identity;
+ xform.translate(-dtx_string_width(node->path.get_name()) / 2.0, 0, 0);
+ xform.scale(0.01);
+ xform.translate(0, 1 + row * row_spacing, -radius);
+ xform.rotate_y(angle);
+ glMultMatrixf(xform[0]);
+
+ dtx_string(node->path.get_name());