static bool redraw_pending = true;
static bool quit;
+static int scale_factor = 1;
+
+static SDL_Window *create_window(int width, int height)
+{
+ SDL_Window *win;
+ int x = SDL_WINDOWPOS_UNDEFINED;
+ int y = SDL_WINDOWPOS_UNDEFINED;
+ unsigned int flags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI;
+ if(!(win = SDL_CreateWindow("vrfileman", x, y, width, height, flags))) {
+ return 0;
+ }
+ return win;
+}
+
int main(int argc, char **argv)
{
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) == -1) {
}
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
- SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4);
+ SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 8);
SDL_GL_SetAttribute(SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, 1);
- int x = SDL_WINDOWPOS_UNDEFINED;
- int y = SDL_WINDOWPOS_UNDEFINED;
- unsigned int flags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI;
- win_width = 1280;
- win_height = 800;
- if(!(win = SDL_CreateWindow("vrfileman", x, y, win_width, win_height, flags))) {
- fprintf(stderr, "failed to create window\n");
- return 1;
+ if(!(win = create_window(def_opt.width, def_opt.height))) {
+ // try again without the SRGB capability
+ SDL_GL_SetAttribute(SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, 0);
+ if(!(win = create_window(def_opt.width, def_opt.height))) {
+ fprintf(stderr, "failed to create window\n");
+ return 1;
+ }
+ fprintf(stderr, "failed to create sRGB-capable window, defaulting to non-linear color space\n");
+ def_opt.srgb = false;
}
if(!(ctx = SDL_GL_CreateContext(win))) {
SDL_SetWindowSize(win, x, y);
}
-void app_fullscreen(int fs)
+void app_fullscreen(bool fs)
{
SDL_SetWindowFullscreen(win, fs ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
}
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
app_mouse_button(ev->button.button - SDL_BUTTON_LEFT, ev->button.state == SDL_PRESSED,
- ev->button.x, ev->button.y);
+ ev->button.x * scale_factor, ev->button.y * scale_factor);
break;
case SDL_MOUSEMOTION:
- app_mouse_motion(ev->motion.x, ev->motion.y);
+ app_mouse_motion(ev->motion.x * scale_factor, ev->motion.y * scale_factor);
break;
case SDL_WINDOWEVENT:
if(ev->window.event == SDL_WINDOWEVENT_RESIZED) {
- win_width = ev->window.data1;
- win_height = ev->window.data2;
+ SDL_GL_GetDrawableSize(win, &win_width, &win_height);
win_aspect = (float)win_width / (float)win_height;
+ scale_factor = win_width / ev->window.data1;
app_reshape(win_width, win_height);
}
break;