--- /dev/null
+#ifndef TEXTURE_H_
+#define TEXTURE_H_
+
+#include "opengl.h"
+
+class Image;
+
+enum TextureType {
+ TEXTURE_2D,
+ TEXTURE_CUBE
+};
+
+class Texture {
+protected:
+ unsigned int id;
+ unsigned int target;
+ unsigned int texfmt;
+ int sz[3];
+
+ Texture(const Texture &tex) {}
+ Texture &operator =(const Texture &tex) {
+ return *this;
+ }
+
+public:
+ Texture();
+ virtual ~Texture();
+
+ virtual TextureType get_type() const = 0;
+
+ void set_wrapping(unsigned int wrap);
+ void set_filtering(unsigned int filt);
+ void set_filtering(unsigned int min_filt, unsigned int mag_filt);
+
+ unsigned int get_format() const;
+
+ virtual int get_size(int dim) const;
+
+ virtual void create(int xsz, int ysz, unsigned int ifmt = GL_RGBA) = 0;
+ virtual void set_image(const Image &img, int idx = 0) = 0;
+ virtual void get_image(Image *img, int idx = 0) const = 0;
+
+ virtual bool load(const char *fname) = 0;
+ virtual bool save(const char *fname) const = 0;
+
+ virtual unsigned int get_id() const;
+
+ virtual void bind(int tex_unit = 0) const;
+};
+
+class Texture2D : public Texture {
+public:
+ Texture2D();
+
+ virtual TextureType get_type() const;
+
+ virtual void create(int xsz, int ysz, unsigned int ifmt = GL_RGBA);
+ virtual void set_image(const Image &img, int idx = 0);
+ virtual void get_image(Image *img, int idx = 0) const;
+
+ virtual void set_subimage(const Image &img, int xoffs, int yoffs);
+
+ virtual bool load(const char *fname);
+ virtual bool save(const char *fname) const;
+};
+
+class TextureCube : public Texture {
+public:
+ TextureCube();
+
+ virtual TextureType get_type() const;
+
+ virtual void create(int xsz, int ysz, unsigned int ifmt = GL_RGBA);
+ virtual void set_image(const Image &img, int idx = 0);
+ virtual void get_image(Image *img, int idx = 0) const;
+
+ virtual bool load(const char *fname);
+ virtual bool save(const char *fname) const;
+};
+
+void bind_texture(Texture *tex, int tunit = 0);
+
+/** loads a texture autodetecting whether it's a 2D texture or
+ * cubemap and creating the correct Texture subclass instance.
+ */
+Texture *load_texture(const char *fname);
+
+#endif // TEXTURE_H_