3 void init_player(struct player *p)
5 memset(p, 0, sizeof *p);
6 cgm_qcons(&p->vrot, 0, 0, 0, 1);
9 p->hp = p->hp_max = 10;
10 p->mp = p->mp_max = 10;
13 void move_player(struct player *p, int right, int fwd)
15 static const int step[][2] = {{0, 1}, {1, 0}, {0, -1}, {-1, 0}};
16 int rdir = (p->dir + 1) & 3;
17 p->cx += step[p->dir][0] * fwd + step[rdir][0] * right;
18 p->cy += step[p->dir][1] * fwd + step[rdir][1] * right;
21 void turn_player(struct player *p, int turn)
24 turn = turn > 0 ? 1 : 3;
25 p->dir = (p->dir + turn) & 3;
28 void upd_player_xform(struct player *p)
31 float celld = p->lvl ? p->lvl->cell_size : DEF_CELL_SIZE;
33 cgm_vcons(&pos, p->cx * celld, p->height, -p->cy * celld);
34 cgm_vadd(&pos, &p->cpos);
36 cgm_midentity(p->view_xform);
37 cgm_mprerotate_x(p->view_xform, -p->phi);
38 cgm_mprerotate_y(p->view_xform, p->dir * M_PI / 2.0f);
39 cgm_mrotate_quat(p->view_xform, &p->vrot);
40 cgm_mpretranslate(p->view_xform, -pos.x, -pos.y, -pos.z);
43 void upd_player_vis(struct player *p)