11 struct scenefile scn; /* scene file containing tile geometry */
17 int load_tileset(struct tileset *tset, const char *fname);
18 void destroy_tileset(struct tileset *tset);
20 struct tileset *get_tileset(const char *fname);
21 void free_all_tilesets(void);
23 struct tile *get_tile(struct tileset *tset, int ttype);
25 int tile_type(const char *tstr);
27 #endif /* TILESET_H_ */