fixed bugs, added debug shaders, drawing a dungeon wall segment for testing
[vrlugburz] / sdr / foo.p.glsl
diff --git a/sdr/foo.p.glsl b/sdr/foo.p.glsl
new file mode 100644 (file)
index 0000000..73a4a15
--- /dev/null
@@ -0,0 +1,6 @@
+varying vec3 vnorm;
+
+void main()
+{
+       gl_FragColor.rgb = vnorm * 0.5 + 0.5;
+}