fixed bugs, added debug shaders, drawing a dungeon wall segment for testing
[vrlugburz] / sdr / foo.v.glsl
diff --git a/sdr/foo.v.glsl b/sdr/foo.v.glsl
new file mode 100644 (file)
index 0000000..70292b3
--- /dev/null
@@ -0,0 +1,10 @@
+attribute vec3 apos;
+attribute vec3 anorm;
+
+varying vec3 vnorm;
+
+void main()
+{
+       gl_Position = gl_ModelViewProjectionMatrix * vec4(apos, 1.0);
+       vnorm = gl_NormalMatrix * anorm;
+}