+ if(input_state[INP_FWD]) {
+ player.cx += step[player.dir][0];
+ player.cy += step[player.dir][1];
+ prev_step = time_msec;
+ printf("step[%d] %d,%d\n", player.dir, player.cx, player.cy);
+ }
+ if(input_state[INP_BACK]) {
+ player.cx -= step[player.dir][0];
+ player.cy -= step[player.dir][1];
+ prev_step = time_msec;
+ printf("step[%d] %d,%d\n", player.dir, player.cx, player.cy);
+ }
+ if(input_state[INP_LEFT]) {
+ dir = (player.dir + 3) & 3;
+ player.cx += step[dir][0];
+ player.cy += step[dir][1];
+ prev_step = time_msec;
+ printf("step[%d] %d,%d\n", player.dir, player.cx, player.cy);