static void calc_framerate(void);
static void print_framerate(void);
-float view_matrix[16], proj_matrix[16];
static int should_swap;
static unsigned long framerate;
return -1;
}
goatvr_set_origin_mode(GOATVR_HEAD);
+ goatvr_set_units_scale(10.0f);
goatvr_startvr();
should_swap = goatvr_should_swap();
}
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_CULL_FACE);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+
return 0;
}
/* non-VR mode */
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- cgm_mperspective(proj_matrix, cgm_deg_to_rad(50.0), win_aspect, 0.5, 500.0);
+ cgm_mperspective(proj_matrix, cgm_deg_to_rad(40.0), win_aspect, 0.5, 500.0);
glMatrixMode(GL_PROJECTION);
glLoadMatrixf(proj_matrix);
}
break;
+ case KEY_HOME:
+ if(opt.flags & OPT_VR) {
+ goatvr_recenter();
+ }
+ break;
+
default:
break;
}