#include "osd.h"
#include "opt.h"
+#define DEFSCR "game"
+
static void calc_framerate(void);
static void print_framerate(void);
-static float view_matrix[16], proj_matrix[16];
+float view_matrix[16], proj_matrix[16];
static int should_swap;
static unsigned long framerate;
goatvr_startvr();
should_swap = goatvr_should_swap();
}
+
return 0;
}