static void calc_framerate(void);
static void print_framerate(void);
-static float view_matrix[16], proj_matrix[16];
static int should_swap;
static unsigned long framerate;
should_swap = goatvr_should_swap();
}
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_CULL_FACE);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+
return 0;
}