t = (float)time_msec / 1000.0f;
glTranslatef(-PF_COLS / 2 + 0.5 + PF_COLS + 3, PF_ROWS / 2 - 0.5, 0);
glTranslatef(1.5, -1, 0);
glRotatef(cos(t) * 8.0f, 1, 0, 0);
glRotatef(sin(t * 1.2f) * 10.0f, 0, 1, 0);
glTranslatef(-1.5, 1, 0);
t = (float)time_msec / 1000.0f;
glTranslatef(-PF_COLS / 2 + 0.5 + PF_COLS + 3, PF_ROWS / 2 - 0.5, 0);
glTranslatef(1.5, -1, 0);
glRotatef(cos(t) * 8.0f, 1, 0, 0);
glRotatef(sin(t * 1.2f) * 10.0f, 0, 1, 0);
glTranslatef(-1.5, 1, 0);