VR debug
[vrtris] / src / gamescr.c
index 07193fa..30222f6 100644 (file)
@@ -2,7 +2,10 @@
 #include <time.h>
 #include <assert.h>
 #include <imago2.h>
+#ifdef BUILD_VR
 #include <goatvr.h>
+#endif
+#include <drawtext.h>
 #include "opengl.h"
 #include "game.h"
 #include "screen.h"
@@ -12,6 +15,8 @@
 #include "gameinp.h"
 #include "color.h"
 
+#define FONTSZ 75
+
 int init_starfield(void);
 void draw_starfield(void);
 
@@ -56,7 +61,9 @@ struct game_screen game_screen = {
 static struct cmesh *blkmesh, *wellmesh;
 static unsigned int tex_well;
 
-static float cam_theta, cam_phi, cam_dist = 30;
+static struct dtx_font *scorefont;
+
+static float cam_theta, cam_phi = -15, cam_dist = 30;
 static int bnstate[16];
 static int prev_mx, prev_my;
 
@@ -82,6 +89,10 @@ static int pause;
 static int score, level, lines;
 static int just_spawned;
 
+#ifdef BUILD_VR
+static int vrbn_a = 0, vrbn_x = 4;
+#endif
+
 #define NUM_LEVELS     21
 static const long level_speed[NUM_LEVELS] = {
        887, 820, 753, 686, 619, 552, 469, 368, 285, 184,
@@ -104,6 +115,13 @@ static const float blkcolor[][4] = {
 
 static int init(void)
 {
+       if(!(scorefont = dtx_open_font("data/score.font", 0))) {
+               error_log("failed to open score font\n");
+               return -1;
+       }
+       dtx_prepare_range(scorefont, FONTSZ, 32, 127);
+       dtx_save_glyphmap("foo.ppm", dtx_get_glyphmap(scorefont, 0));
+
        if(init_starfield() == -1) {
                return -1;
        }
@@ -131,6 +149,7 @@ static void cleanup(void)
        cmesh_free(blkmesh);
        cmesh_free(wellmesh);
        glDeleteTextures(1, &tex_well);
+       dtx_close_font(scorefont);
 }
 
 static void start(void)
@@ -149,6 +168,20 @@ static void start(void)
        memset(pfield, 0, PF_COLS * PF_ROWS * sizeof *pfield);
 
        ginp_repeat(500, 75, GINP_LEFT | GINP_RIGHT | GINP_DOWN);
+
+       dtx_use_font(scorefont, FONTSZ);
+
+#ifdef BUILD_VR
+       if(goatvr_invr()) {
+               int bn = goatvr_lookup_button("A");
+               if(bn >= 0) vrbn_a = bn;
+               debug_log("lookup button A: %d\n", bn);
+
+               bn = goatvr_lookup_button("X");
+               if(bn >= 0) vrbn_x = bn;
+               debug_log("lookup button X: %d\n", bn);
+       }
+#endif
 }
 
 static void stop(void)
@@ -164,6 +197,7 @@ static void stop(void)
 
 static void update_input(float dtsec)
 {
+#ifdef BUILD_VR
        int num_vr_sticks;
 
        if((num_vr_sticks = goatvr_num_sticks()) > 0) {
@@ -175,9 +209,20 @@ static void update_input(float dtsec)
                        joy_axis[GPAD_LSTICK_X] = p[0];
                }
                if(fabs(p[1]) > fabs(joy_axis[GPAD_LSTICK_Y])) {
-                       joy_axis[GPAD_LSTICK_Y] = p[1];
+                       joy_axis[GPAD_LSTICK_Y] = -p[1];
+               }
+
+               if(goatvr_button_state(vrbn_a)) {
+                       joy_bnstate |= GPAD_A;
+               }
+               if(goatvr_button_state(vrbn_x)) {
+                       joy_bnstate |= GPAD_START;
+               }
+               if(goatvr_action(0, GOATVR_ACTION_TRIGGER) || goatvr_action(1, GOATVR_ACTION_TRIGGER)) {
+                       joy_bnstate |= GPAD_UP;
                }
        }
+#endif /* BUILD_VR */
 
        ginp_bnstate = 0;
 
@@ -221,6 +266,10 @@ static void update_input(float dtsec)
        if(GINP_PRESS(GINP_PAUSE)) {
                game_keyboard('p', 1);
        }
+
+#ifdef BUILD_VR
+       memset(joy_axis, 0, sizeof joy_axis);
+#endif
 }
 
 static void update(float dtsec)
@@ -346,7 +395,40 @@ static void draw(void)
        glTranslatef(-1.5, 1, 0);
        draw_block(next_block, nextblk_pos, 0, 0.25f, 0.75f);
        glPopMatrix();
+       glPopAttrib();
+
+       glPushAttrib(GL_ENABLE_BIT);
+       glDisable(GL_LIGHTING);
+
+       glPushMatrix();
+       glTranslatef(-11, 6, 0);
+       glScalef(0.05, 0.05, 0.05);
+
+       glColor3f(1, 1, 1);
+       dtx_string("Score");
+       glTranslatef(0, -dtx_line_height() * 1.5, 0);
+       glPushMatrix();
+       glScalef(1.5, 1.5, 1.5);
+       dtx_printf("%d", score);
+       glPopMatrix();
+
+       glTranslatef(0, -dtx_line_height() * 2, 0);
+       dtx_string("Level");
+       glTranslatef(0, -dtx_line_height() * 1.5, 0);
+       glPushMatrix();
+       glScalef(1.5, 1.5, 1.5);
+       dtx_printf("%d", level);
+       glPopMatrix();
 
+       glTranslatef(0, -dtx_line_height() * 2, 0);
+       dtx_string("Lines");
+       glTranslatef(0, -dtx_line_height() * 1.5, 0);
+       glPushMatrix();
+       glScalef(1.5, 1.5, 1.5);
+       dtx_printf("%d", lines);
+       glPopMatrix();
+
+       glPopMatrix();
        glPopAttrib();
 }