#include <time.h>
#include <assert.h>
#include <imago2.h>
+#ifdef BUILD_VR
#include <goatvr.h>
+#endif
#include "opengl.h"
#include "game.h"
#include "screen.h"
static void update_input(float dtsec)
{
+#ifdef BUILD_VR
int num_vr_sticks;
if((num_vr_sticks = goatvr_num_sticks()) > 0) {
joy_axis[GPAD_LSTICK_Y] = p[1];
}
}
+#endif /* BUILD_VR */
ginp_bnstate = 0;