foo
authorJohn Tsiombikas <nuclear@member.fsf.org>
Sat, 2 Mar 2019 15:00:07 +0000 (17:00 +0200)
committerJohn Tsiombikas <nuclear@member.fsf.org>
Sat, 2 Mar 2019 15:00:07 +0000 (17:00 +0200)
src/blocks.h [new file with mode: 0644]
src/gamescr.c
src/screen.c

diff --git a/src/blocks.h b/src/blocks.h
new file mode 100644 (file)
index 0000000..0a76d37
--- /dev/null
@@ -0,0 +1,67 @@
+#ifndef BLOCKS_H_
+#define BLOCKS_H_
+
+#define BLK(x, y)      ((x) | ((y) << 4))
+#define BLKX(c)                ((unsigned char)(c) & 0xf)
+#define BLKY(c)                ((unsigned char)(c) >> 4)
+
+#define NUM_BLOCKS     7
+
+static unsigned char blocks[NUM_BLOCKS][4][4] = {
+       /* L block */
+       {
+               {BLK(0, 1), BLK(0, 2), BLK(1, 1), BLK(2, 1)},
+               {BLK(0, 0), BLK(1, 0), BLK(1, 1), BLK(1, 2)},
+               {BLK(0, 1), BLK(1, 1), BLK(2, 1), BLK(2, 0)},
+               {BLK(1, 0), BLK(1, 1), BLK(1, 2), BLK(2, 2)}
+       },
+       /* J block */
+       {
+               {BLK(0, 1), BLK(1, 1), BLK(2, 1), BLK(2, 2)},
+               {BLK(1, 0), BLK(1, 1), BLK(1, 2), BLK(0, 2)},
+               {BLK(0, 0), BLK(0, 1), BLK(1, 1), BLK(2, 1)},
+               {BLK(1, 0), BLK(2, 0), BLK(1, 1), BLK(1, 2)}
+       },
+       /* I block */
+       {
+               {BLK(0, 2), BLK(1, 2), BLK(2, 2), BLK(3, 2)},
+               {BLK(1, 0), BLK(1, 1), BLK(1, 2), BLK(1, 3)},
+               {BLK(0, 2), BLK(1, 2), BLK(2, 2), BLK(3, 2)},
+               {BLK(1, 0), BLK(1, 1), BLK(1, 2), BLK(1, 3)}
+       },
+       /* O block */
+       {
+               {BLK(1, 1), BLK(2, 1), BLK(1, 2), BLK(2, 2)},
+               {BLK(1, 1), BLK(2, 1), BLK(1, 2), BLK(2, 2)},
+               {BLK(1, 1), BLK(2, 1), BLK(1, 2), BLK(2, 2)},
+               {BLK(1, 1), BLK(2, 1), BLK(1, 2), BLK(2, 2)}
+       },
+       /* Z block */
+       {
+               {BLK(0, 1), BLK(1, 1), BLK(1, 2), BLK(2, 2)},
+               {BLK(0, 1), BLK(1, 1), BLK(1, 0), BLK(0, 2)},
+               {BLK(0, 1), BLK(1, 1), BLK(1, 2), BLK(2, 2)},
+               {BLK(0, 1), BLK(1, 1), BLK(1, 0), BLK(0, 2)}
+       },
+       /* S block */
+       {
+               {BLK(1, 1), BLK(2, 1), BLK(0, 2), BLK(1, 2)},
+               {BLK(0, 0), BLK(0, 1), BLK(1, 1), BLK(1, 2)},
+               {BLK(1, 1), BLK(2, 1), BLK(0, 2), BLK(1, 2)},
+               {BLK(0, 0), BLK(0, 1), BLK(1, 1), BLK(1, 2)}
+       },
+       /* T block */
+       {
+               {BLK(0, 1), BLK(1, 1), BLK(2, 1), BLK(1, 2)},
+               {BLK(1, 0), BLK(1, 1), BLK(1, 2), BLK(0, 1)},
+               {BLK(0, 1), BLK(1, 1), BLK(2, 1), BLK(1, 0)},
+               {BLK(1, 0), BLK(1, 1), BLK(1, 2), BLK(2, 1)}
+       }
+};
+
+static int block_spawnpos[NUM_BLOCKS][2] = {
+       {-1, -2}, {-1, -2}, {-2, -2}, {-1, -2}, {-1, -2}, {-1, -2}, {-1, -2}
+};
+
+
+#endif /* BLOCKS_H_ */
index 6e69c21..469fc12 100644 (file)
@@ -1,6 +1,11 @@
+#include <stdlib.h>
+#include <time.h>
+#include <assert.h>
 #include "opengl.h"
+#include "game.h"
 #include "screen.h"
 #include "cmesh.h"
+#include "blocks.h"
 
 static int init(void);
 static void cleanup(void);
@@ -8,12 +13,20 @@ static void start(void);
 static void stop(void);
 static void update(float dt);
 static void draw(void);
+static void draw_block(int block, const int *pos, int rot);
+static void drawpf(void);
 static void reshape(int x, int y);
 static void keyboard(int key, int pressed);
 static void mouse(int bn, int pressed, int x, int y);
 static void motion(int x, int y);
 static void wheel(int dir);
 
+static void addscore(int nlines);
+static int spawn(void);
+static int collision(int block, const int *pos);
+static void stick(int block, const int *pos);
+static void erase_completed(void);
+
 struct game_screen game_screen = {
        "game",
        1,      /* opaque */
@@ -32,10 +45,39 @@ struct game_screen game_screen = {
 };
 
 static struct cmesh *blkmesh;
-static float cam_theta, cam_phi, cam_dist = 6;
+static float cam_theta, cam_phi, cam_dist = 30;
 static int bnstate[16];
 static int prev_mx, prev_my;
 
+static long tick_interval;
+
+/* dimensions of the playfield */
+#define PF_ROWS                18
+#define PF_COLS                10
+
+#define PF_FULL                0x100
+#define PF_VIS         0x200
+#define PF_VIS_SHIFT   9
+
+static unsigned int pfield[PF_ROWS * PF_COLS];
+
+static int pos[2], next_pos[2];
+static int cur_block, next_block, prev_block;
+static int cur_rot, prev_rot;
+static int complines[4];
+static int num_complines;
+static int gameover;
+static int pause;
+static int score, level, lines;
+static int just_spawned;
+
+#define NUM_LEVELS     21
+static const long level_speed[NUM_LEVELS] = {
+       887, 820, 753, 686, 619, 552, 469, 368, 285, 184,
+       167, 151, 134, 117, 107, 98, 88, 79, 69, 60, 50
+};
+
+
 static int init(void)
 {
        if(!(blkmesh = cmesh_alloc())) {
@@ -55,14 +97,97 @@ static void cleanup(void)
 
 static void start(void)
 {
+       srand(time(0));
+
+       pause = 0;
+       gameover = 0;
+       num_complines = 0;
+       score = level = lines = 0;
+       tick_interval = level_speed[0];
+       cur_block = -1;
+       prev_block = 0;
+       next_block = rand() % NUM_BLOCKS;
+
+       memset(pfield, 0, PF_COLS * PF_ROWS * sizeof *pfield);
 }
 
 static void stop(void)
 {
 }
 
-static void update(float dt)
+static void update(float dtsec)
 {
+       static long prev_tick;
+       long dt;
+
+       if(pause) {
+               prev_tick = time_msec;
+               return;
+       }
+       dt = time_msec - prev_tick;
+
+       /*
+       if(gameover) {
+               int i, row = PF_ROWS - gameover;
+               int *ptr;
+
+               if(dt < GAMEOVER_FILL_RATE) {
+                       return;
+               }
+
+               if(row >= 0) {
+                       ptr = pfield + row * PF_COLS;
+                       for(i=0; i<PF_COLS; i++) {
+                               *ptr++ = TILE_GAMEOVER;
+                       }
+
+                       gameover++;
+                       prev_tick = msec;
+               }
+               return;
+       }
+       */
+
+       if(num_complines) {
+               /* lines where completed, we're in blinking mode */
+               int i, j, blink = dt >> 8;
+
+               if(blink > 6) {
+                       erase_completed();
+                       num_complines = 0;
+                       return;
+               }
+
+               for(i=0; i<num_complines; i++) {
+                       unsigned int *ptr = pfield + complines[i] * PF_COLS;
+                       for(j=0; j<PF_COLS; j++) {
+                               *ptr = (*ptr & ~PF_VIS) | ((blink & 1) << PF_VIS_SHIFT);
+                       }
+               }
+               return;
+       }
+
+       /* fall */
+       while(dt >= tick_interval) {
+               if(cur_block >= 0) {
+                       just_spawned = 0;
+                       next_pos[0] = pos[0] + 1;
+                       if(collision(cur_block, next_pos)) {
+                               next_pos[0] = pos[0];
+                               stick(cur_block, next_pos);
+                               return;
+                       }
+               } else {
+                       /* respawn */
+                       if(spawn() == -1) {
+                               gameover = 1;
+                               return;
+                       }
+               }
+
+               dt -= tick_interval;
+               prev_tick = time_msec;
+       }
 }
 
 static void draw(void)
@@ -71,15 +196,153 @@ static void draw(void)
        glRotatef(cam_phi, 1, 0, 0);
        glRotatef(cam_theta, 0, 1, 0);
 
-       cmesh_draw(blkmesh);
+       /* center playfield */
+       glPushMatrix();
+       glTranslatef(-PF_COLS / 2, PF_ROWS / 2, 0);
+
+       drawpf();
+       if(cur_block >= 0) {
+               draw_block(cur_block, pos, cur_rot);
+       }
+
+       glPopMatrix();
+}
+
+static void draw_block(int block, const int *pos, int rot)
+{
+       int i, pal;
+       unsigned char *p = blocks[block][rot];
+
+       /*pal = FIRST_BLOCK_PAL + block;*/
+
+       for(i=0; i<4; i++) {
+               int x = pos[1] + BLKX(*p);
+               int y = pos[0] + BLKY(*p);
+               p++;
+
+               if(y < 0) continue;
+
+               glPushMatrix();
+               glTranslatef(x, y, 0);
+               cmesh_draw(blkmesh);
+               glPopMatrix();
+       }
+}
+
+static void drawpf(void)
+{
+       int i, j;
+       unsigned int *sptr = pfield;
+
+       for(i=0; i<PF_ROWS; i++) {
+               for(j=0; j<PF_COLS; j++) {
+                       unsigned int val = *sptr++;
+                       if(val & PF_FULL) {
+                               glPushMatrix();
+                               glTranslatef(j, i, 0);
+                               cmesh_draw(blkmesh);
+                               glPopMatrix();
+                       }
+               }
+       }
 }
 
+
 static void reshape(int x, int y)
 {
 }
 
 static void keyboard(int key, int pressed)
 {
+       /*char *name = 0;*/
+
+       if(!pressed) return;
+
+       switch(key) {
+       case 'a':
+               if(!pause) {
+                       next_pos[1] = pos[1] - 1;
+                       if(collision(cur_block, next_pos)) {
+                               next_pos[1] = pos[1];
+                       } else {
+                               /*snd_shift();*/
+                       }
+               }
+               break;
+
+       case 'd':
+               if(!pause) {
+                       next_pos[1] = pos[1] + 1;
+                       if(collision(cur_block, next_pos)) {
+                               next_pos[1] = pos[1];
+                       } else {
+                               /*snd_shift();*/
+                       }
+               }
+               break;
+
+       case 'w':
+               if(!pause) {
+                       prev_rot = cur_rot;
+                       cur_rot = (cur_rot + 1) & 3;
+                       if(collision(cur_block, next_pos)) {
+                               cur_rot = prev_rot;
+                       } else {
+                               /*snd_rot();*/
+                       }
+               }
+               break;
+
+       case 's':
+               /* ignore drops until the first update after a spawn */
+               if(cur_block >= 0 && !just_spawned && !pause) {
+                       next_pos[0] = pos[0] + 1;
+                       if(collision(cur_block, next_pos)) {
+                               next_pos[0] = pos[0];
+                               stick(cur_block, next_pos);     /* stick immediately */
+                       }
+               }
+               break;
+
+       case '\n':
+       case '\t':
+               if(!pause && cur_block >= 0) {
+                       next_pos[0] = pos[0] + 1;
+                       while(!collision(cur_block, next_pos)) {
+                               next_pos[0]++;
+                       }
+                       next_pos[0]--;
+                       stick(cur_block, next_pos);     /* stick immediately */
+               }
+               break;
+
+       case 'p':
+               if(gameover) {
+                       /*
+                       if(score && is_highscore(score)) {
+                               name = name_screen(score);
+                       }
+                       save_score(name, score, lines, level);
+                       */
+                       /* TODO: pop screen */
+               } else {
+                       pause ^= 1;
+               }
+               break;
+
+       case '\b':
+               /*
+               if(score && is_highscore(score)) {
+                       name = name_screen(score);
+               }
+               save_score(name, score, lines, level);
+               */
+               /* TODO: pop screen */
+               break;
+
+       default:
+               break;
+       }
 }
 
 static void mouse(int bn, int pressed, int x, int y)
@@ -112,3 +375,141 @@ static void motion(int x, int y)
 static void wheel(int dir)
 {
 }
+
+static void addscore(int nlines)
+{
+       static const int stab[] = {40, 100, 300, 1200}; /* bonus per line completed */
+
+       assert(nlines < 5);
+
+       score += stab[nlines - 1] * (level + 1);
+       lines += nlines;
+
+       level = lines / 10;
+       if(level > NUM_LEVELS - 1) level = NUM_LEVELS - 1;
+
+       tick_interval = level_speed[level];
+}
+
+static int spawn(void)
+{
+       int r, tries = 2;
+
+       do {
+               r = rand() % NUM_BLOCKS;
+       } while(tries-- > 0 && (r | prev_block | next_block) == prev_block);
+
+       cur_block = next_block;
+       next_block = r;
+
+       prev_rot = cur_rot = 0;
+       pos[0] = block_spawnpos[cur_block][0];
+       next_pos[0] = pos[0] + 1;
+       pos[1] = next_pos[1] = PF_COLS / 2 + block_spawnpos[cur_block][1];
+
+       if(collision(cur_block, next_pos)) {
+               return -1;
+       }
+
+       just_spawned = 1;
+       return 0;
+}
+
+static int collision(int block, const int *pos)
+{
+       int i;
+       unsigned char *p = blocks[block][cur_rot];
+
+       for(i=0; i<4; i++) {
+               int x = pos[1] + BLKX(*p);
+               int y = pos[0] + BLKY(*p);
+               p++;
+
+               if(y < 0) continue;
+
+               if(pfield[y * PF_COLS + x] & PF_FULL) return 1;
+       }
+
+       return 0;
+}
+
+static void stick(int block, const int *pos)
+{
+       int i, j, nblank;
+       unsigned int *pfline;
+       unsigned char *p = blocks[block][cur_rot];
+
+       num_complines = 0;
+       prev_block = cur_block; /* used by the spawn routine */
+       cur_block = -1;
+
+       for(i=0; i<4; i++) {
+               int x = pos[1] + BLKX(*p);
+               int y = pos[0] + BLKY(*p);
+               p++;
+
+               pfline = pfield + y * PF_COLS;
+               pfline[x] = PF_FULL | PF_VIS | block;
+
+               nblank = 0;
+               for(j=0; j<PF_COLS; j++) {
+                       if(!(pfline[j] & PF_FULL)) {
+                               nblank++;
+                       }
+               }
+
+               if(nblank == 0) {
+                       complines[num_complines++] = y;
+               }
+       }
+
+       /*snd_stick();*/
+
+       if(num_complines) {
+               addscore(num_complines);
+       }
+}
+
+static void erase_completed(void)
+{
+       int i, j, srow, drow;
+       unsigned int *pfstart = pfield;
+       unsigned int *dptr;
+
+       /* sort completed lines from highest to lowest row number */
+       for(i=0; i<num_complines-1; i++) {
+               for(j=i+1; j<num_complines; j++) {
+                       if(complines[j] > complines[i]) {
+                               int tmp = complines[j];
+                               complines[j] = complines[i];
+                               complines[i] = tmp;
+                       }
+               }
+       }
+
+       srow = drow = PF_ROWS - 1;
+       dptr = pfstart + drow * PF_COLS;
+
+       for(i=0; i<PF_ROWS; i++) {
+               for(j=0; j<num_complines; j++) {
+                       if(complines[j] == srow) {
+                               srow--;
+                       }
+               }
+
+               if(srow < 0) {
+                       for(j=0; j<PF_COLS; j++) {
+                               dptr[j] &= ~PF_FULL;
+                       }
+
+               } else if(srow != drow) {
+                       unsigned int *sptr = pfstart + srow * PF_COLS;
+                       memcpy(dptr, sptr, PF_COLS * sizeof *dptr);
+               }
+
+               srow--;
+               drow--;
+               dptr -= PF_COLS;
+       }
+}
+
index 7242a3f..87e386a 100644 (file)
@@ -30,6 +30,8 @@ int init_screens(void)
                        screen = screens[i];
                }
        }
+
+       screen->start();
        return 0;
 }