+ glPopAttrib();
+
+ glPushAttrib(GL_ENABLE_BIT);
+ glDisable(GL_LIGHTING);
+
+ glPushMatrix();
+ glTranslatef(-11, 6, 0);
+ glScalef(0.05, 0.05, 0.05);
+
+ glColor3f(1, 1, 1);
+ dtx_string("Score");
+ glTranslatef(0, -dtx_line_height() * 1.5, 0);
+ glPushMatrix();
+ glScalef(1.5, 1.5, 1.5);
+ dtx_printf("%d", score);
+ glPopMatrix();
+
+ glTranslatef(0, -dtx_line_height() * 2, 0);
+ dtx_string("Level");
+ glTranslatef(0, -dtx_line_height() * 1.5, 0);
+ glPushMatrix();
+ glScalef(1.5, 1.5, 1.5);
+ dtx_printf("%d", level);
+ glPopMatrix();