#include <gmath/gmath.h>
#include "camera.h"
-#include "state_manager.h"
Camera::Camera() {}
Camera::~Camera() {}
-void Camera::use() const
-{
- state_manager.set_state("st_view_matrix", get_view_matrix());
-}
-
OrbitCamera::OrbitCamera()
{
phi = theta = distance = 0;
OrbitCamera::~OrbitCamera() {}
-void OrbitCamera::set_orbit_params(float phi, float theta, float distance)
+void OrbitCamera::set_orbit_params(float theta, float phi, float distance)
{
this->phi = phi;
this->theta = theta;
Mat4 OrbitCamera::get_view_matrix() const
{
Mat4 view_matrix;
+ view_matrix.translation(-position);
view_matrix.rotate_y(theta * (float)M_PI / 180);
view_matrix.rotate_x(phi * (float)M_PI / 180);
view_matrix.translate(Vec3(0, 0, -distance));
Mat4 pmat = Mat4(
tmp/aspect, 0, 0, 0,
0, tmp, 0, 0,
- 0, 0, (f + n) / range, -1,
+ 0, 0, (f + n) / range, -1,
0, 0, 2 * n * f / range, 0
);
return pmat;
-}
\ No newline at end of file
+}
+
+void OrbitCamera::set_position(float x, float y, float z)
+{
+ position.x = x;
+ position.y = y;
+ position.z = z;
+}