MATRIX_UNIFORMS = 0,
SHADING_UNIFORMS = 1,
SKY_MATRIX_UNIFORMS = 2,
- MORPHING_UNIFORMS = 3,
+ MORPHING_MATRIX_UNIFORMS = 3,
MORPHING_SHADING_UNIFORMS = 4,
};
-struct BaseVertUniforms {
+struct BaseMatrixUniforms {
Mat4 mview;
Mat4 mmviewproj;
Mat4 mmod;
};
-struct BaseFragUniforms {
+struct BaseShadingUniforms {
Vec4 diffuse;
Vec4 specular;
float shininess;
float fog_density;
};
-struct SkyVertUniforms {
+struct SkyMatrixUniforms {
Mat4 mviewproj;
};
class Renderer {
protected:
- BaseVertUniforms vu;
+ BaseMatrixUniforms vu;
UniformBuffer *vbuf;
- BaseFragUniforms fu;
+ BaseShadingUniforms fu;
UniformBuffer *fbuf;
- SkyVertUniforms svu;
+ SkyMatrixUniforms svu;
UniformBuffer *svbuf;
ShaderProgram *sprog;