projects
/
demo
/ blob
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
history
|
raw
|
HEAD
assign mesh, material to objects
[demo]
/
src
/
shader.h
1
#ifndef SHADER_H_
2
#define SHADER_H_
3
4
enum SType {
5
SDR_VERTEX,
6
SDR_FRAGMENT
7
};
8
9
class Shader {
10
private:
11
SType type;
12
13
public:
14
Shader();
15
~Shader();
16
17
virtual bool load(const char *fname, SType type);
18
};
19
20
class ShaderProgram {
21
private:
22
Shader *shaders[2];
23
24
public:
25
ShaderProgram();
26
virtual ~ShaderProgram() = 0;
27
28
void add_shader(Shader *sdr, SType type);
29
bool link();
30
void bind();
31
};
32
33
#endif // SHADER_H_