first git commit: scene, object, mesh, texture, shader, material etc
[demo] / src / vulkan / texture-vk.h
1 #ifndef TEXTURE_VK_H_
2 #define TEXTURE_VK_H_
3
4 #include "texture.h"
5
6 class TextureVK : public Texture {
7 private:
8         virtual void update() override;
9
10 public:
11         TextureVK();
12         virtual ~TextureVK();
13 };
14
15 #endif // TEXTURE_VK_H_