Changed the OpenGL part and the GLSL shaders to use UBO and
[demo] / src / vulkan / uniforms-vk.cc
1 #include "uniforms-vk.h"
2
3 UniformBufferVK::UniformBufferVK()
4 {
5 }
6
7 UniformBufferVK::~UniformBufferVK()
8 {
9 }
10
11 bool UniformBufferVK::create(int size)
12 {
13         return true;
14 }
15
16 void UniformBufferVK::destroy()
17 {
18 }
19
20 void UniformBufferVK::bind(int binding) const
21 {
22 }
23
24 void UniformBufferVK::update(void *data)
25 {
26 }