#include <stdio.h>
#include <stdlib.h>
#include <string.h>
+#include <math.h>
#include "screen.h"
#include "demo.h"
#include "3dgfx.h"
+#include "gfxutil.h"
struct mesh {
int prim;
struct g3d_vertex *varr;
- unsigned int *iarr;
+ int16_t *iarr;
int vcount, icount;
};
static void draw(void);
static void draw_mesh(struct mesh *mesh);
static int gen_cube(struct mesh *mesh, float sz);
+static int gen_torus(struct mesh *mesh, float rad, float ringrad, int usub, int vsub);
+static void zsort(struct mesh *m);
+static void draw_lowres_raster(void);
static struct screen scr = {
"polytest",
draw
};
-static struct mesh cube;
+static float theta, phi = 25;
+static struct mesh cube, torus;
+
+#define LOWRES_SCALE 10
+static uint16_t *lowres_pixels;
+static int lowres_width, lowres_height;
struct screen *polytest_screen(void)
{
static int init(void)
{
gen_cube(&cube, 1.0);
+ gen_torus(&torus, 1.0, 0.25, 24, 12);
+
+#ifdef DEBUG_POLYFILL
+ lowres_width = fb_width / LOWRES_SCALE;
+ lowres_height = fb_height / LOWRES_SCALE;
+ lowres_pixels = malloc(lowres_width * lowres_height * 2);
+ scr.draw = draw_debug;
+#endif
+
return 0;
}
static void destroy(void)
{
+ free(lowres_pixels);
free(cube.varr);
+ free(torus.varr);
+ free(torus.iarr);
}
static void start(long trans_time)
g3d_perspective(50.0, 1.3333333, 0.5, 100.0);
g3d_enable(G3D_CULL_FACE);
+ g3d_enable(G3D_LIGHTING);
+ g3d_enable(G3D_LIGHT0);
}
-static void draw(void)
+static void update(void)
{
static int prev_mx, prev_my;
- static float theta, phi = 25;
+ static unsigned int prev_bmask;
- int dx = mouse_x - prev_mx;
- int dy = mouse_y - prev_my;
- prev_mx = mouse_x;
- prev_my = mouse_y;
+ if(mouse_bmask) {
+ if((mouse_bmask ^ prev_bmask) == 0) {
+ int dx = mouse_x - prev_mx;
+ int dy = mouse_y - prev_my;
- if(dx || dy) {
- theta += dx * 2.0;
- phi += dy * 2.0;
+ if(dx || dy) {
+ theta += dx * 2.0;
+ phi += dy * 2.0;
- if(phi < -90) phi = -90;
- if(phi > 90) phi = 90;
+ if(phi < -90) phi = -90;
+ if(phi > 90) phi = 90;
+ }
+ }
}
+ prev_mx = mouse_x;
+ prev_my = mouse_y;
+ prev_bmask = mouse_bmask;
+}
- /*float angle = (float)time_msec / 50.0;*/
+
+static void draw(void)
+{
+ update();
memset(fb_pixels, 0, fb_width * fb_height * 2);
g3d_matrix_mode(G3D_MODELVIEW);
g3d_load_identity();
- g3d_translate(0, 0, -5);
+ g3d_translate(0, 0, -3);
+ g3d_rotate(phi, 1, 0, 0);
+ g3d_rotate(theta, 0, 1, 0);
+
+ g3d_light_pos(0, -10, 10, 20);
+
+ zsort(&torus);
+
+ g3d_mtl_diffuse(0.3, 0.6, 1.0);
+ draw_mesh(&torus);
+
+ /*draw_mesh(&cube);*/
+ swap_buffers(fb_pixels);
+}
+
+static void draw_debug(void)
+{
+ update();
+
+ memset(lowres_pixels, 0, lowres_width * lowres_height * 2);
+
+ g3d_matrix_mode(G3D_MODELVIEW);
+ g3d_load_identity();
+ g3d_translate(0, 0, -3);
g3d_rotate(phi, 1, 0, 0);
g3d_rotate(theta, 0, 1, 0);
+ g3d_framebuffer(lowres_width, lowres_height, lowres_pixels);
+ /*zsort(&torus);*/
draw_mesh(&cube);
+
+ draw_lowres_raster();
+
+
+ g3d_framebuffer(fb_width, fb_height, fb_pixels);
+
+ g3d_polygon_mode(G3D_WIRE);
+ draw_mesh(&cube);
+ g3d_polygon_mode(G3D_FLAT);
+
+ swap_buffers(fb_pixels);
}
static void draw_mesh(struct mesh *mesh)
{
if(mesh->iarr) {
- /*g3d_draw_indexed(mesh->prim, mesh->iarr, mesh->icount, mesh->varr);*/
+ g3d_draw_indexed(mesh->prim, mesh->varr, mesh->vcount, mesh->iarr, mesh->icount);
} else {
g3d_draw(mesh->prim, mesh->varr, mesh->vcount);
}
return 0;
}
+
+static void torusvec(float *res, float theta, float phi, float mr, float rr)
+{
+ float rx, ry, rz;
+ theta = -theta;
+
+ rx = -cos(phi) * rr + mr;
+ ry = sin(phi) * rr;
+ rz = 0.0f;
+
+ res[0] = rx * sin(theta) + rz * cos(theta);
+ res[1] = ry;
+ res[2] = -rx * cos(theta) + rz * sin(theta);
+}
+
+static int gen_torus(struct mesh *mesh, float rad, float ringrad, int usub, int vsub)
+{
+ int i, j;
+ int nfaces, uverts, vverts;
+ struct g3d_vertex *vptr;
+ int16_t *iptr;
+
+ mesh->prim = G3D_QUADS;
+
+ if(usub < 4) usub = 4;
+ if(vsub < 2) vsub = 2;
+
+ uverts = usub + 1;
+ vverts = vsub + 1;
+
+ mesh->vcount = uverts * vverts;
+ nfaces = usub * vsub;
+ mesh->icount = nfaces * 4;
+
+ if(!(mesh->varr = malloc(mesh->vcount * sizeof *mesh->varr))) {
+ return -1;
+ }
+ if(!(mesh->iarr = malloc(mesh->icount * sizeof *mesh->iarr))) {
+ return -1;
+ }
+ vptr = mesh->varr;
+ iptr = mesh->iarr;
+
+ for(i=0; i<uverts; i++) {
+ float u = (float)i / (float)(uverts - 1);
+ float theta = u * 2.0 * M_PI;
+ float rcent[3];
+
+ torusvec(rcent, theta, 0, rad, 0);
+
+ for(j=0; j<vverts; j++) {
+ float v = (float)j / (float)(vverts - 1);
+ float phi = v * 2.0 * M_PI;
+ int chess = (i & 1) == (j & 1);
+
+ torusvec(&vptr->x, theta, phi, rad, ringrad);
+
+ vptr->nx = (vptr->x - rcent[0]) / ringrad;
+ vptr->ny = (vptr->y - rcent[1]) / ringrad;
+ vptr->nz = (vptr->z - rcent[2]) / ringrad;
+ vptr->u = u;
+ vptr->v = v;
+ vptr->r = chess ? 255 : 64;
+ vptr->g = 128;
+ vptr->b = chess ? 64 : 255;
+ ++vptr;
+
+ if(i < usub && j < vsub) {
+ int idx = i * vverts + j;
+ *iptr++ = idx;
+ *iptr++ = idx + 1;
+ *iptr++ = idx + vverts + 1;
+ *iptr++ = idx + vverts;
+ }
+ }
+ }
+ return 0;
+}
+
+
+static struct {
+ struct g3d_vertex *varr;
+ const float *xform;
+} zsort_cls;
+
+static int zsort_cmp(const void *aptr, const void *bptr)
+{
+ const int16_t *a = (const int16_t*)aptr;
+ const int16_t *b = (const int16_t*)bptr;
+
+ const float *m = zsort_cls.xform;
+
+ const struct g3d_vertex *va = zsort_cls.varr + a[0];
+ const struct g3d_vertex *vb = zsort_cls.varr + b[0];
+
+ float za = m[2] * va->x + m[6] * va->y + m[10] * va->z + m[14];
+ float zb = m[2] * vb->x + m[6] * vb->y + m[10] * vb->z + m[14];
+
+ va = zsort_cls.varr + a[2];
+ vb = zsort_cls.varr + b[2];
+
+ za += m[2] * va->x + m[6] * va->y + m[10] * va->z + m[14];
+ zb += m[2] * vb->x + m[6] * vb->y + m[10] * vb->z + m[14];
+
+ return za - zb;
+}
+
+static void zsort(struct mesh *m)
+{
+ int nfaces = m->icount / m->prim;
+
+ zsort_cls.varr = m->varr;
+ zsort_cls.xform = g3d_get_matrix(G3D_MODELVIEW, 0);
+
+ qsort(m->iarr, nfaces, m->prim * sizeof *m->iarr, zsort_cmp);
+}
+
+static void draw_huge_pixel(uint16_t *dest, int dest_width, uint16_t color)
+{
+ int i, j;
+ uint16_t grid_color = PACK_RGB16(127, 127, 127);
+
+ for(i=0; i<LOWRES_SCALE; i++) {
+ for(j=0; j<LOWRES_SCALE; j++) {
+ dest[j] = i == 0 || j == 0 ? grid_color : color;
+ }
+ dest += dest_width;
+ }
+}
+
+static void draw_lowres_raster(void)
+{
+ int i, j;
+ uint16_t *sptr = lowres_pixels;
+ uint16_t *dptr = fb_pixels;
+
+ for(i=0; i<lowres_height; i++) {
+ for(j=0; j<lowres_width; j++) {
+ draw_huge_pixel(dptr, fb_width, *sptr++);
+ dptr += LOWRES_SCALE;
+ }
+ dptr += fb_width * LOWRES_SCALE - fb_width;
+ }
+}