#include <stdio.h>
#include <stdlib.h>
#include <string.h>
+#include "game.h"
#include "cdpmi.h"
#include "gfx.h"
#include "vbe.h"
#include "vga.h"
+#include "util.h"
#define SAME_BPP(a, b) \
((a) == (b) || ((a) == 16 && (b) == 15) || ((a) == 15 && (b) == 16) || \
{
dbg_fps(pixels);
if(vsync) wait_vsync();
- memcpy(vpgaddr[frontidx], pixels, pgsize);
+ memcpy64(vpgaddr[frontidx], pixels, pgsize >> 3);
}
static void blit_frame_banked(void *pixels, int vsync)
pending = pgsize;
while(pending > 0) {
sz = pending > curmode->bank_size ? curmode->bank_size : pending;
- memcpy((void*)0xa0000, pptr, sz);
+ memcpy64((void*)0xa0000, pptr, sz >> 3);
pptr += sz;
pending -= sz;
vbe_setwin(0, ++offs);