#include "game.h"
+#include "menuscr.h"
int fb_width, fb_height;
long fb_size;
long time_msec;
-void (*swap_buffers)(void*);
+void (*draw)(void);
+void (*key_event)(int key, int pressed);
-int game_init(int argc, char **argv)
+int init(int argc, char **argv)
{
- return 0;
-}
+ if(menu_init() == -1) {
+ return -1;
+ }
-void game_cleanup(void)
-{
-}
-
-void game_draw(void)
-{
+ draw = menu_draw;
+ key_event = menu_keyb;
+ return 0;
}
-void game_keyboard(int key, int press)
+void cleanup(void)
{
+ menu_cleanup();
}