#ifndef GAME_H_
#define GAME_H_
+#include "inttypes.h"
+
#define FB_BPP 16
extern int fb_width;
extern int fb_height;
extern long fb_size;
-extern void *fb_pixels, *vmem;
+extern uint16_t *fb_pixels;
extern long time_msec;
KB_NUM_5, KB_NUM_6, KB_NUM_7, KB_NUM_8, KB_NUM_9,
KB_NUM_DOT, KB_NUM_DIV, KB_NUM_MUL, KB_NUM_MINUS, KB_NUM_PLUS, KB_NUM_ENTER, KB_NUM_EQUALS,
KB_UP, KB_DOWN, KB_RIGHT, KB_LEFT,
- KB_INSERT, KB_HOME, KB_END, KB_PGUP, KB_PGDN,
+ KB_INSERT, KB_DEL, KB_HOME, KB_END, KB_PGUP, KB_PGDN,
KB_F1, KB_F2, KB_F3, KB_F4, KB_F5, KB_F6,
KB_F7, KB_F8, KB_F9, KB_F10, KB_F11, KB_F12,
KB_F13, KB_F14, KB_F15,
void game_quit(void);
+/* compiled sprites available */
+typedef void (*cs_font_func)(void *, int, int, int);
+void cs_dbgfont(void *fb, int x, int y, int idx);
+
+/* helper to print text with cs_font */
+void cs_puts_font(cs_font_func csfont, int sz, void *fb, int x, int y, const char *str);
+
+#define cs_dputs(fb, x, y, str) cs_puts_font(cs_dbgfont, 9, fb, x, y, str)
#endif /* GAME_H_ */