vblperf_end();
wait_vblank();
present(backbuf);
-
- tunrot = nframes;
- bgmat[0] = (COS(tunrot) * 140) >> 8;
- bgmat[1] = (-SIN(tunrot) * 140) >> 8;
- bgmat[2] = (SIN(tunrot) * 140) >> 8;
- bgmat[3] = (COS(tunrot) * 140) >> 8;
- bgx = (120 << 8) - bgmat[0] * 120 + bgmat[1] * -80;
- bgy = (80 << 8) - bgmat[2] * 120 + bgmat[3] * -80;
-
vblperf_begin();
}
}
__attribute__((noinline, target("arm"), section(".iwram")))
static void draw_tunnel(void)
{
- int i, j, tx, ty, angle, depth, zoffs, uoffs;
+ int i, j, tx, ty, angle, depth, zoffs, uoffs, flip, tunturn;
+ static int tunsweep;
uint16_t pptop, ppbot;
uint16_t *top, *bot;
uint32_t tun, *tunptr;
+ //tunsweep = SIN(nframes) >> 4;
+
+ if((bnstate & BN_RT) && tunsweep > -31) tunsweep--;
+ if((bnstate & BN_LT) && tunsweep < 31) tunsweep++;
+
+ flip = tunsweep < 0;
+ tunturn = abs(tunsweep) & 0x1f;
+
zoffs = nframes;
- uoffs = tunrot >> 1;
-
- top = vram[backbuf] + 20;
- bot = vram[backbuf] + 159 * 240 / 2 + 20;
- tunptr = tunmap;
- for(i=0; i<80; i++) {
- for(j=0; j<160/2; j++) {
-#ifdef VBLBAR
- if(j == 160/4) {
- tunptr++;
- top++;
- bot++;
- continue;
+ uoffs = flip ? -nframes : nframes;
+
+ top = vram[backbuf];
+ bot = vram[backbuf] + 159 * 240 / 2;
+ tunptr = tunmap + tunturn * 9600;
+
+ if(flip) {
+ tunptr += 240/2;
+ for(i=0; i<80; i++) {
+ for(j=0; j<240/2; j++) {
+ tun = *--tunptr;
+ tun = (tun >> 16) | (tun << 16);
+
+ angle = tun & 0xff;
+ depth = (tun >> 8) & 0xff;
+ tx = ~((angle >> 1) - uoffs) & 0x1f;
+ ty = ((depth >> 1) + zoffs) & 0x1f;
+ pptop = tex[(ty << 5) + tx];
+ tx = ((angle >> 1) + uoffs) & 0x1f;
+ ppbot = tex[(ty << 5) + tx];
+
+ angle = (tun >> 16) & 0xff;
+ depth = (tun >> 24) & 0xff;
+ tx = ~((angle >> 1) - uoffs) & 0x1f;
+ ty = ((depth >> 1) + zoffs) & 0x1f;
+ pptop |= (uint16_t)tex[(ty << 5) + tx] << 8;
+ tx = ((angle >> 1) + uoffs) & 0x1f;
+ ppbot |= (uint16_t)tex[(ty << 5) + tx] << 8;
+
+ *top++ = pptop;
+ *bot++ = ppbot;
}
-#endif
- tun = *tunptr++;
-
- angle = tun & 0xff;
- depth = (tun >> 8) & 0xff;
- tx = ((angle >> 1) - uoffs) & 0x1f;
- ty = ((depth >> 1) + zoffs) & 0x1f;
- pptop = tex[(ty << 5) + tx];
- tx = ~((angle >> 1) + uoffs) & 0x1f;
- ppbot = tex[(ty << 5) + tx];
-
- angle = (tun >> 16) & 0xff;
- depth = (tun >> 24) & 0xff;
- tx = ((angle >> 1) - uoffs) & 0x1f;
- ty = ((depth >> 1) + zoffs) & 0x1f;
- pptop |= (uint16_t)tex[(ty << 5) + tx] << 8;
- tx = ~((angle >> 1) + uoffs) & 0x1f;
- ppbot |= (uint16_t)tex[(ty << 5) + tx] << 8;
-
- *top++ = pptop;
- *bot++ = ppbot;
+ bot -= 240;
+ tunptr += 240;
+ }
+ } else {
+ for(i=0; i<80; i++) {
+ for(j=0; j<240/2; j++) {
+ tun = *tunptr++;
+
+ angle = tun & 0xff;
+ depth = (tun >> 8) & 0xff;
+ tx = ((angle >> 1) - uoffs) & 0x1f;
+ ty = ((depth >> 1) + zoffs) & 0x1f;
+ pptop = tex[(ty << 5) + tx];
+ tx = ~((angle >> 1) + uoffs) & 0x1f;
+ ppbot = tex[(ty << 5) + tx];
+
+ angle = (tun >> 16) & 0xff;
+ depth = (tun >> 24) & 0xff;
+ tx = ((angle >> 1) - uoffs) & 0x1f;
+ ty = ((depth >> 1) + zoffs) & 0x1f;
+ pptop |= (uint16_t)tex[(ty << 5) + tx] << 8;
+ tx = ~((angle >> 1) + uoffs) & 0x1f;
+ ppbot |= (uint16_t)tex[(ty << 5) + tx] << 8;
+
+ *top++ = pptop;
+ *bot++ = ppbot;
+ }
+ bot -= 240;
}
- top += 40;
- bot -= 240 - 40;
}
}
int16_t mat[4];
static short gate_speed;
- REG_BG2PA = bgmat[0];
- REG_BG2PB = bgmat[1];
- REG_BG2PC = bgmat[2];
- REG_BG2PD = bgmat[3];
- REG_BG2X = bgx;
- REG_BG2Y = bgy;
-
bnstate = ~REG_KEYINPUT;
if(bnstate & BN_DPAD) {
if(gate_speed < 5) {