__attribute__((noinline, target("arm"), section(".iwram")))
static void draw_tunnel(void)
{
- int i, j, tx, ty, angle, depth, zoffs, uoffs, flip;
- int tunsweep;
+ int i, j, tx, ty, angle, depth, zoffs, uoffs, flip, tunturn;
+ static int tunsweep;
uint16_t pptop, ppbot;
uint16_t *top, *bot;
uint32_t tun, *tunptr;
- tunsweep = (SIN(nframes) >> 2) + 64;
- if(tunsweep > 127) tunsweep = 127;
+ //tunsweep = SIN(nframes) >> 4;
- flip = tunsweep >= 64;
+ if((bnstate & BN_RT) && tunsweep > -31) tunsweep--;
+ if((bnstate & BN_LT) && tunsweep < 31) tunsweep++;
- tunsweep = (tunsweep & 0x3f);
- if(tunsweep >= 32) tunsweep = 63 - tunsweep;
+ flip = tunsweep < 0;
+ tunturn = abs(tunsweep) & 0x1f;
zoffs = nframes;
- uoffs = tunrot >> 1;
+ uoffs = flip ? -nframes : nframes;
top = vram[backbuf];
bot = vram[backbuf] + 159 * 240 / 2;
- tunptr = tunmap + tunsweep * 9600;
- if(flip) tunptr += 240/2;
- for(i=0; i<80; i++) {
- for(j=0; j<240/2; j++) {
- if(flip) {
+ tunptr = tunmap + tunturn * 9600;
+
+ if(flip) {
+ tunptr += 240/2;
+ for(i=0; i<80; i++) {
+ for(j=0; j<240/2; j++) {
tun = *--tunptr;
tun = (tun >> 16) | (tun << 16);
- } else {
- tun = *tunptr++;
- }
- angle = tun & 0xff;
- depth = (tun >> 8) & 0xff;
- tx = ((angle >> 1) - uoffs) & 0x1f;
- ty = ((depth >> 1) + zoffs) & 0x1f;
- pptop = tex[(ty << 5) + tx];
- tx = ~((angle >> 1) + uoffs) & 0x1f;
- ppbot = tex[(ty << 5) + tx];
-
- angle = (tun >> 16) & 0xff;
- depth = (tun >> 24) & 0xff;
- tx = ((angle >> 1) - uoffs) & 0x1f;
- ty = ((depth >> 1) + zoffs) & 0x1f;
- pptop |= (uint16_t)tex[(ty << 5) + tx] << 8;
- tx = ~((angle >> 1) + uoffs) & 0x1f;
- ppbot |= (uint16_t)tex[(ty << 5) + tx] << 8;
-
- *top++ = pptop;
- *bot++ = ppbot;
+ angle = tun & 0xff;
+ depth = (tun >> 8) & 0xff;
+ tx = ~((angle >> 1) - uoffs) & 0x1f;
+ ty = ((depth >> 1) + zoffs) & 0x1f;
+ pptop = tex[(ty << 5) + tx];
+ tx = ((angle >> 1) + uoffs) & 0x1f;
+ ppbot = tex[(ty << 5) + tx];
+
+ angle = (tun >> 16) & 0xff;
+ depth = (tun >> 24) & 0xff;
+ tx = ~((angle >> 1) - uoffs) & 0x1f;
+ ty = ((depth >> 1) + zoffs) & 0x1f;
+ pptop |= (uint16_t)tex[(ty << 5) + tx] << 8;
+ tx = ((angle >> 1) + uoffs) & 0x1f;
+ ppbot |= (uint16_t)tex[(ty << 5) + tx] << 8;
+
+ *top++ = pptop;
+ *bot++ = ppbot;
+ }
+ bot -= 240;
+ tunptr += 240;
}
- bot -= 240;
+ } else {
+ for(i=0; i<80; i++) {
+ for(j=0; j<240/2; j++) {
+ tun = *tunptr++;
- if(flip) tunptr += 240;
+ angle = tun & 0xff;
+ depth = (tun >> 8) & 0xff;
+ tx = ((angle >> 1) - uoffs) & 0x1f;
+ ty = ((depth >> 1) + zoffs) & 0x1f;
+ pptop = tex[(ty << 5) + tx];
+ tx = ~((angle >> 1) + uoffs) & 0x1f;
+ ppbot = tex[(ty << 5) + tx];
+
+ angle = (tun >> 16) & 0xff;
+ depth = (tun >> 24) & 0xff;
+ tx = ((angle >> 1) - uoffs) & 0x1f;
+ ty = ((depth >> 1) + zoffs) & 0x1f;
+ pptop |= (uint16_t)tex[(ty << 5) + tx] << 8;
+ tx = ~((angle >> 1) + uoffs) & 0x1f;
+ ppbot |= (uint16_t)tex[(ty << 5) + tx] << 8;
+
+ *top++ = pptop;
+ *bot++ = ppbot;
+ }
+ bot -= 240;
+ }
}
}